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#pragma once
#include <stdint.h>
#include "datatypes.cpp"
#include "helpers.cpp"
namespace UwU {
class Tilemap {
public:
Tilemap() {
this->tilemap = new uint16_t[16384]; // the map of tile positions 128x128 8x8 tiles from a 512x512 bitmap space
}
uint16_t* tilemap;
Coord2 map(uint16_t u, uint16_t v) {
// returns uv coordinates that point to a specific pixel of a specific tile on a tilesheet buffer
uint16_t mapX = (u & 0x03f8) >> 3;
uint16_t mapY = (v & 0x03f8) << 4;
uint16_t tileIndex = tilemap[mapY + mapX];
uint16_t u1 = (tileIndex & 0x003f) << 3;
u1 += (u & 0x0007);
uint16_t v1 = (tileIndex & 0x0fc0) >> 3;
v1 += (v & 0x0007);
return Coord2(u1, v1);
}
};
}