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UwUGL/shaders/vgradientshader.cpp
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "shaderbase.cpp"
namespace UwU {
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class VGradientShader : public ShaderBase<VGradientShader> {
public:
VGradientShader(uint16_t v0, uint16_t v1, Color c0, Color c1) {
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this->v0 = (uint32_t)v0;
this->vScale = 0xffffffff / (1 + (uint32_t)v1 - (uint32_t)v0);
this->c0 = c0;
this->c1 = c1;
}
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uint32_t v0;
uint32_t vScale;
Color c0;
Color c1;
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Color shade(uint16_t u, uint16_t v) {
(void)u;
uint32_t t = (((uint32_t)v - v0) * vScale) / 0x01000000;
return Helpers::lerpColor(c0, c1, (uint8_t)t);
}
};
}