28 lines
786 B
C++
28 lines
786 B
C++
|
|
#pragma once
|
||
|
|
|
||
|
|
#include <stdint.h>
|
||
|
|
|
||
|
|
#include "datatypes.cpp"
|
||
|
|
#include "helpers.cpp"
|
||
|
|
|
||
|
|
namespace UwU {
|
||
|
|
class Tilemap {
|
||
|
|
public:
|
||
|
|
Tilemap() {
|
||
|
|
this->tilemap = new uint16_t[16384]; // the map of tile positions 128x128 8x8 tiles from a 512x512 bitmap space
|
||
|
|
}
|
||
|
|
uint16_t* tilemap;
|
||
|
|
|
||
|
|
Coord2 map(uint16_t u, uint16_t v) {
|
||
|
|
// returns uv coordinates that point to a specific pixel of a specific tile on a tilesheet buffer
|
||
|
|
uint16_t mapX = (u & 0x03f8) >> 3;
|
||
|
|
uint16_t mapY = (v & 0x03f8) << 4;
|
||
|
|
uint16_t tileIndex = tilemap[mapY + mapX];
|
||
|
|
uint16_t u1 = (tileIndex & 0x003f) << 3;
|
||
|
|
u1 += (u & 0x0007);
|
||
|
|
uint16_t v1 = (tileIndex & 0x0fc0) >> 3;
|
||
|
|
v1 += (v & 0x0007);
|
||
|
|
return Coord2(u1, v1);
|
||
|
|
}
|
||
|
|
};
|
||
|
|
}
|