2026-07-07 07:46:27 -07:00
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[ ] write a monolithic header file
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[x] refactor example code using composition
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2026-07-07 12:17:32 -07:00
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[x] remove draw class entirely
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2026-07-07 17:57:25 -07:00
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[x] create shader classes with polymorphism
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2026-07-08 16:15:48 -07:00
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[x] optimize shader/primative performance (repeat myself!)
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2026-07-08 19:44:37 -07:00
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[x] finish implementing gradient shaders to primatives
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[x] implement buffer shader
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[ ] implement more primatives
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[ ] fix off by one with buffer shader (and probably certain primatives)
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[ ] fix memory leak and arrays in stack issue
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2026-07-08 22:17:50 -07:00
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[ ] fix shader offset limitations and headache
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[ ] maybe add blitter primative?
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[ ] support for lower color depths
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[ ] support for transparency
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[ ] 15bpp + dither "shader"
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