cache optimized rectangle drawing and made sure the methods could be inlined
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@@ -70,4 +70,15 @@ namespace UwU {
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// uint16_t *xxMap;
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// };
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enum ShaderType {
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COLOR,
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HGRADIENT,
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VGRADIENT
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};
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enum Direction {
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H,
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V
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};
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}
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