cache optimized rectangle drawing and made sure the methods could be inlined
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+27
-10
@@ -18,10 +18,10 @@
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#include "primatives/triangle.cpp"
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// #include "draw.cpp"
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#include "shaders/shader.cpp"
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#include "shaders/colorshader.cpp"
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// #include "shaders/colorshader.cpp"
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// #include "shaders/gradientshader.cpp"
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#include "shaders/hgradientshader.cpp"
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#include "shaders/vgradientshader.cpp"
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// #include "shaders/hgradientshader.cpp"
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// #include "shaders/vgradientshader.cpp"
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// #include "mapper.cpp"
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#include <time.h>
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@@ -40,8 +40,9 @@ int main(void) {
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uint16_t w = 800, h = 480;
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// UwU::GradientShader fuchsia = UwU::GradientShader(UwU::Color(0xb00b69ff), UwU::Color(0xb00b6940));
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// UwU::ColorShader fuchsia = UwU::ColorShader(UwU::Color(0xb00b69ff));
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UwU::VGradientShader fuchsia = UwU::VGradientShader(69, UwU::Color(0xb00b69ff), 420, UwU::Color(0x00000000));
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int32_t rectScale = (255 * 65536) / 351;
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UwU::Shader fuchsia = UwU::Shader(UwU::Direction::H, 69, 420, UwU::Color(0xb00b69ff), UwU::Color(0x00000000));
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UwU::Shader warmup = UwU::Shader(UwU::Color(0xb00b69ff));
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// int32_t rectScale = (255 * 65536) / 351;
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// rectScale = 41233; //-23806
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// UwU::Mapper rectMapper = UwU::Mapper(UwU::Vec2(0, 0), UwU::Vec2(0, 0), UwU::Matrix4(0, 0, 0, 0));
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UwU::Color red = UwU::Color(0xff000080);
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@@ -57,14 +58,30 @@ int main(void) {
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// draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
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struct timespec start, end;
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const int WARMUP = 100;
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const int BATCH = 1000;
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const int SAMPLES = 10;
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for (int i = 0; i < WARMUP; i++) {
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UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
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}
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long times[SAMPLES];
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for (int s = 0; s < SAMPLES; s++) {
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clock_gettime(CLOCK_MONOTONIC, &start);
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rectangle.draw(surface.buffer, fuchsia);
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for (int i = 0; i < BATCH; i++) rectangle.draw(surface.buffer, warmup);
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UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
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clock_gettime(CLOCK_MONOTONIC, &end);
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long elapsed_ns = (end.tv_sec - start.tv_sec) * 1000000000L +
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(end.tv_nsec - start.tv_nsec);
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printf("Elapsed: %ld ns\n", elapsed_ns);
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times[s] = (end.tv_sec - start.tv_sec) * 1000000000L + (end.tv_nsec - start.tv_nsec);
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}
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long timeAvg = 0;
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for (int i = 0; i < SAMPLES; i++) {
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timeAvg += times[i];
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}
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timeAvg /= SAMPLES;
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timeAvg /= BATCH;
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printf("Elapsed: %ld ns\n", timeAvg);
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UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
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trapezoid.draw(surface.buffer, red);
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