cache optimized rectangle drawing and made sure the methods could be inlined

This commit is contained in:
2026-07-08 13:33:43 -07:00
parent 85cfdaab49
commit 04afd9eee0
9 changed files with 143 additions and 36 deletions
+3 -1
View File
@@ -11,17 +11,19 @@ namespace UwU {
class HGradientShader{
public:
HGradientShader(uint16_t x0, Color color0, uint16_t x1, Color color1) {
this->shaderType = HGRADIENTSHADER;
this->x0 = x0;
this->shaderColor0 = color0;
this->scale = 0xffffffff / (1 + (uint32_t)x1 - (uint32_t)x0);
this->shaderColor1 = color1;
}
ShaderType shaderType;
uint16_t x0;
Color shaderColor0;
uint32_t scale;
Color shaderColor1;
Color color(uint16_t u, uint16_t v) {
Color hGradient(uint16_t u, uint16_t v) {
(void)v;
uint32_t t = (((uint32_t)u - (uint32_t)x0) * scale) / 0x01000000;
// if (v == 42) {