cache optimized rectangle drawing and made sure the methods could be inlined
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@@ -11,17 +11,19 @@ namespace UwU {
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class VGradientShader {
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public:
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VGradientShader(uint16_t y0, Color color0, uint16_t y1, Color color1) {
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this->shaderType = VGRADIENTSHADER;
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this->y0 = y0;
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this->shaderColor0 = color0;
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this->scale = 0xffffffff / (1 + (uint32_t)y1 - (uint32_t)y0);
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this->shaderColor1 = color1;
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}
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ShaderType shaderType;
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uint16_t y0;
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Color shaderColor0;
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uint32_t scale;
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Color shaderColor1;
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Color color(uint16_t u, uint16_t v) {
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Color vGradient(uint16_t u, uint16_t v) {
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(void)u;
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uint32_t t = (((uint32_t)v - (uint32_t)y0) * scale) / 0x01000000;
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// if (v == 42) {
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