generalized bresenham LUT generation method

This commit is contained in:
2026-07-05 06:11:54 -07:00
parent c4d803389c
commit 076e8d2e89
6 changed files with 99 additions and 59 deletions
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+99 -59
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@@ -40,10 +40,30 @@ namespace UwU {
this->x = x; this->x = x;
this->y = y; this->y = y;
} }
Coord2() {}
uint32_t x; uint32_t x;
uint32_t y; uint32_t y;
}; };
// trapezoid datatype (horizontally constrained)
struct Trapezoid {
Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
this->y0 = y0;
this->y1 = y1;
this->xl0 = xl0;
this->xl1 = xl1;
this->xr0 = xr0;
this->xr1 = xr1;
}
Trapezoid() {}
uint16_t y0;
uint16_t y1;
uint16_t xl0;
uint16_t xl1;
uint16_t xr0;
uint16_t xr1;
};
class Draw { class Draw {
private: private:
@@ -75,6 +95,66 @@ namespace UwU {
this->pixels[i + 3] = 0xff; // A this->pixels[i + 3] = 0xff; // A
} }
void bresenhamLow(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dx = int16_t(x1);
int16_t dy = y1 - y0;
int16_t yi = 1;
if (dy < 0) {
yi = -1;
dy = -dy;
}
int16_t d = (2 * dy) - dx;
int16_t y = y0;
for (uint16_t x = 0; x <= x1; x++) {
LUT[x] = y;
if (d > 0) {
y += yi;
d += (2 * (dy - dx));
} else {
d += (2 * dy);
}
}
return;
}
void bresenhamHigh(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dx = (int16_t)x1;
int16_t dy = y1 - y0;
int16_t d = (2 * dx) - dy;
int16_t x = 0;
for (int16_t y = y0; y <= y1; y++) {
LUT[x] = y;
if (d > 0) {
x++;
d += (2 * (dx - dy));
} else {
d += (2 * dx);
}
}
return;
}
void bresenham(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dy = y1 - y0;
if (dy == 0) {
// catch hline condition
for (uint16_t i = 0; i <= x1; i++) {
LUT[i] = y0;
}
return;
}
if (abs(y1 - y0) <= x1) {
bresenhamLow(y0, x1, y1, LUT);
} else {
if (y0 > y1) {
bresenhamHigh(y1, x1, y0, LUT);
} else {
bresenhamHigh(y0, x1, y1, LUT);
}
}
return;
}
// plot lines if m <= 1 // plot lines if m <= 1
void lineLow(int32_t x0, int32_t y0, int32_t x1, int32_t y1, Color color) { void lineLow(int32_t x0, int32_t y0, int32_t x1, int32_t y1, Color color) {
int32_t dx = x1 - x0; int32_t dx = x1 - x0;
@@ -120,42 +200,6 @@ namespace UwU {
} }
return; return;
} }
// plot gradients' lerp t value if m <= 1
void gradLow(int32_t x1, uint8_t* gradLut) {
int32_t dx = x1;
int32_t dy = 256;
int32_t d = (2 * dy) - dx;
int32_t y = 0;
for (int32_t x = 0; x < x1; x++) {
gradLut[x] = (uint8_t)y;
if (d > 0) {
y++;
d += (2 * (dy -dx));
} else {
d += (2 * dy);
}
}
return;
}
// plot gradients' lerp t value if m >1
void gradHigh(int32_t x1, uint8_t* gradLut) {
int32_t dx = x1;
int32_t dy = 256;
int32_t d = (2 * dx) - dy;
int32_t x = 0;
for (int32_t y = 0; y < 256; y++) {
gradLut[x] = (uint8_t)y;
if (d > 0) {
x++;
d += (2 * (dx -dy));
} else {
d += (2 * dx);
}
}
return;
}
public: public:
struct waymini* wm; struct waymini* wm;
@@ -211,34 +255,24 @@ namespace UwU {
} }
// setup gradient coefficient arrays // setup gradient coefficient arrays
int32_t w = x1 - x0; int32_t w = x1 - x0 + 1;
int32_t h = y1 - y0; int32_t h = y1 - y0 + 1;
uint8_t xGrad[w]; int16_t xGrad[w];
uint8_t yGrad[h]; int16_t yGrad[h];
// determine m and calculate horizontal gradient coefficients // calculate gradient coefficients
if (w < 256) { this->bresenham(0, w - 1, 255, xGrad);
this->gradHigh(w, xGrad); this->bresenham(0, h - 1, 255, yGrad);
} else {
this->gradLow(w, xGrad);
}
// determine m and calculate vertical gradient coefficients
if (h < 256) {
this->gradHigh(h, yGrad);
} else {
this->gradLow(h, yGrad);
}
// for each point calculate, alpha blend and print color // for each point calculate, alpha blend and print color
Color Lmix = Color(); Color Lmix = Color();
Color Rmix = Color(); Color Rmix = Color();
Color Xmix = Color(); Color Xmix = Color();
for (int32_t y = y0; y < y1; y++) { for (int32_t y = y0; y <= y1; y++) {
Lmix = this->lerpColor(colorUL, colorLL, yGrad[y - y0]); Lmix = this->lerpColor(colorUL, colorLL, (uint8_t)yGrad[y - y0]);
Rmix = this->lerpColor(colorUR, colorLR, yGrad[y - y0]); Rmix = this->lerpColor(colorUR, colorLR, (uint8_t)yGrad[y - y0]);
for (int32_t x = x0; x < x1; x++) { for (int32_t x = x0; x <= x1; x++) {
Xmix = this->lerpColor(Lmix, Rmix, xGrad[x - x0]); Xmix = this->lerpColor(Lmix, Rmix, (uint8_t)xGrad[x - x0]);
putPixel(x, y, Xmix.r, Xmix.g, Xmix.b, Xmix.a); putPixel(x, y, Xmix.r, Xmix.g, Xmix.b, Xmix.a);
} }
} }
@@ -285,6 +319,12 @@ namespace UwU {
} }
} }
} }
// Draw a horizontally bounded trapezoid
// coords.y1 >= coords.y0
void trapezoid (Trapezoid coords, Color color) {
}
}; };
} }
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