shaders headerfile, and added CRTP shader to Point

This commit is contained in:
2026-07-20 01:52:30 -07:00
parent 444143ced9
commit 0f0e352fca
5 changed files with 14 additions and 19 deletions
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+4 -2
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@@ -39,11 +39,13 @@ int main(void) {
UwU::Surface surface = UwU::Surface(w, h, onKey); UwU::Surface surface = UwU::Surface(w, h, onKey);
UwU::ColorShader fuchsia = UwU::ColorShader(UwU::Color(0xb00b69ff)); UwU::ColorShader fuchsia = UwU::ColorShader(UwU::Color(0xb00b69ff));
UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420); UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
rectangle.draw(surface.buffer, fuchsia); rectangle.draw(surface.buffer, fuchsia);
UwU::ColorShader green = UwU::ColorShader(UwU::Color(0x00ff00ff));
UwU::Point point = UwU::Point(187, 37);
point.draw(surface.buffer, green);
// // Benchmarking // // Benchmarking
// struct timespec start, end; // struct timespec start, end;
// const int WARMUP = 100; // const int WARMUP = 100;
+5 -16
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@@ -5,7 +5,7 @@
#include "../datatypes.cpp" #include "../datatypes.cpp"
#include "../helpers.cpp" #include "../helpers.cpp"
#include "../buffer.cpp" #include "../buffer.cpp"
#include "../shader.cpp" #include "../shaders/shaders.h"
namespace UwU { namespace UwU {
// point // point
@@ -19,22 +19,11 @@ namespace UwU {
uint16_t x; uint16_t x;
uint16_t y; uint16_t y;
// Draw a rectangle // Draw a point
void draw (Buffer buffer, Shader shader) { template <class ShaderT>
void draw (Buffer buffer, ShaderBase<ShaderT>& shader) {
if (x > buffer.width || y > buffer.height) {return;}; if (x > buffer.width || y > buffer.height) {return;};
buffer.drawPixel(x, y, shader.shade(x, y));
if (shader.shaderType == COLOR) {
buffer.drawPixel(x, y, shader.c0);
return;
} else if (shader.shaderType == HGRADIENT) {
buffer.drawPixel(x, y, ShaderMethods::gradient(shader.u0, shader.scale, shader.c0, shader.c1, x));
return;
} else if (shader.shaderType == VGRADIENT) {
buffer.drawPixel(x, y, ShaderMethods::gradient(shader.v0, shader.scale, shader.c0, shader.c1, y));
return;
} else if (shader.shaderType == BUFFER) {
buffer.drawPixel(x, y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
}
return; return;
} }
}; };
+1 -1
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@@ -6,7 +6,7 @@
#include "../helpers.cpp" #include "../helpers.cpp"
#include "../buffer.cpp" #include "../buffer.cpp"
#include "../shaders/shaderbase.cpp" #include "../shaders/shaderbase.cpp"
#include "../shaders/colorshader.cpp" #include "../shaders/shaders.h"
namespace UwU { namespace UwU {
// rectangle // rectangle
+4
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@@ -0,0 +1,4 @@
#include "shaderbase.cpp"
#include "colorshader.cpp"
// #include "hgradientshader.cpp"
// #include "vgradientshader.cpp"