moved textures into their own classes, better tilemapping

This commit is contained in:
2026-07-25 23:47:54 -07:00
parent e6ce80ce13
commit 1c2579148e
19 changed files with 277 additions and 56 deletions
+26
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "texturebase.cpp"
namespace UwU {
class BitmapTexture : public TextureBase<BitmapTexture> {
private:
Buffer buffer;
public:
BitmapTexture(Buffer buffer) {
this->buffer = buffer;
}
Color texel(uint16_t u, uint16_t v) {
uint32_t index = (v * buffer.stride) + (u * 4);
Color c = Color(buffer.pixels[index + 2], buffer.pixels[index + 1], buffer.pixels[index], buffer.pixels[index + 3]);
return c;
}
};
}
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "texturebase.cpp"
namespace UwU {
class ColorTexture : public TextureBase<ColorTexture> {
private:
Color color;
public:
ColorTexture(Color color) {
this->color = color;
}
Color texel(uint16_t u, uint16_t v) {
(void)u;
(void)v;
return color;
}
};
}
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "texturebase.cpp"
namespace UwU {
class GradientTexture : public TextureBase<GradientTexture> {
public:
GradientTexture(uint16_t width, Color c0, Color c1) {
this->uScale = 0xffffffff / (1 + (uint32_t)width);
this->c0 = c0;
this->c1 = c1;
}
uint32_t uScale;
Color c0;
Color c1;
Color texel(uint16_t u, uint16_t v) {
(void)v;
uint32_t t = (((uint32_t)u) * uScale) / 0x01000000;
return Helpers::lerpColor(c0, c1, (uint8_t)t);
}
};
}
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "texturebase.cpp"
namespace UwU {
class HGradientTexture : public TextureBase<HGradientTexture> {
public:
HGradientTexture(uint16_t width, Color c0, Color c1) {
this->uScale = 0xffffffff / (1 + (uint32_t)width);
this->c0 = c0;
this->c1 = c1;
}
uint32_t uScale;
Color c0;
Color c1;
Color texel(uint16_t u, uint16_t v) {
(void)v;
uint32_t t = (((uint32_t)u) * uScale) / 0x01000000;
return Helpers::lerpColor(c0, c1, (uint8_t)t);
}
};
}
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
namespace UwU {
template <class TextureT>
class TextureBase {
public:
Color texel(uint16_t u, uint16_t v) {
return static_cast<TextureT*>(this)->texel(u, v);
}
};
}
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#include "texturebase.cpp"
#include "colortexture.cpp"
#include "bitmaptexture.cpp"
#include "tilemaptexture.cpp"
#include "hgradienttexture.cpp"
#include "vgradienttexture.cpp"
// #include "gradienttexture.cpp"
+30
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "texturebase.cpp"
#include "../tilemap.cpp"
namespace UwU {
class TilemapTexture : public TextureBase<TilemapTexture> {
private:
Buffer buffer;
Tilemap tilemap;
public:
TilemapTexture(Tilemap tilemap, Buffer buffer) {
this->buffer = buffer;
this->tilemap = tilemap;
}
Color texel(uint16_t u, uint16_t v) {
Coord2 bitmapUV = tilemap.map(u, v);
uint32_t index = (bitmapUV.y * buffer.stride) + (bitmapUV.x * 4);
Color c = Color(buffer.pixels[index + 2], buffer.pixels[index + 1], buffer.pixels[index], buffer.pixels[index + 3]);
return c;
}
};
}
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "texturebase.cpp"
namespace UwU {
class VGradientTexture : public TextureBase<VGradientTexture> {
public:
VGradientTexture(uint16_t height, Color c0, Color c1) {
this->vScale = 0xffffffff / (1 + (uint32_t)height);
this->c0 = c0;
this->c1 = c1;
}
uint32_t vScale;
Color c0;
Color c1;
Color texel(uint16_t u, uint16_t v) {
(void)u;
uint32_t t = (((uint32_t)v) * vScale) / 0x01000000;
return Helpers::lerpColor(c0, c1, (uint8_t)t);
}
};
}