moved textures into their own classes, better tilemapping
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@@ -0,0 +1,7 @@
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#include "texturebase.cpp"
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#include "colortexture.cpp"
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#include "bitmaptexture.cpp"
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#include "tilemaptexture.cpp"
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#include "hgradienttexture.cpp"
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#include "vgradienttexture.cpp"
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// #include "gradienttexture.cpp"
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