moved textures into their own classes, better tilemapping
This commit is contained in:
@@ -2,10 +2,8 @@
|
||||
#include "helpers.cpp"
|
||||
#include "buffer.cpp"
|
||||
#include "surface.cpp"
|
||||
#include "primatives/line.cpp"
|
||||
#include "primatives/point.cpp"
|
||||
#include "primatives/rectangle.cpp"
|
||||
#include "primatives/trapezoid.cpp"
|
||||
#include "primatives/triangle.cpp"
|
||||
#include "shaders/shaders.h"
|
||||
#include "mappers/mappers.h"
|
||||
#include "primatives/primatives.h"
|
||||
#include "mappers/mappers.h"
|
||||
#include "textures/textures.h"
|
||||
#include "tilemap.cpp"
|
||||
// #include "shaders/shaders.h"
|
||||
Reference in New Issue
Block a user