stubbed out shaders

This commit is contained in:
2026-07-07 07:46:27 -07:00
parent aa49a32ace
commit 1fce028eea
8 changed files with 47 additions and 172 deletions
+17
View File
@@ -4,6 +4,7 @@
#include "datatypes.cpp"
#include "helpers.cpp"
#include "shaders/shader.cpp"
namespace UwU {
// Buffer object - can be a wayland surface or a virtual buffer
@@ -42,5 +43,21 @@ namespace UwU {
pixels[i + 3] = 0xff; // A
return;
}
void drawPixelShader(Coord2 coord, Shader shader) {
size_t i = (size_t)coord.y * stride + (size_t)coord.x * 4;
uint8_t b0 = pixels[i + 0];
uint8_t g0 = pixels[i + 1];
uint8_t r0 = pixels[i + 2];
Color newColor = shader.color();
uint8_t b = Helpers::lerp8(b0, newColor.b, newColor.a);
uint8_t g = Helpers::lerp8(g0, newColor.g, newColor.a);
uint8_t r = Helpers::lerp8(r0, newColor.r, newColor.a);
pixels[i + 0] = b; // B
pixels[i + 1] = g; // G
pixels[i + 2] = r; // R
pixels[i + 3] = 0xff; // A
return;
}
};
}