stubbed out shaders
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#pragma once
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#include <stdint.h>
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#include "../datatypes.cpp"
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#include "../helpers.cpp"
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#include "../buffer.cpp"
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namespace UwU {
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// shader prototype
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class Shader {
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public:
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Shader() {}
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Color color() {
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return Color(0xb00b69ff);
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}
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};
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}
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