stubbed out shaders
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@@ -12,6 +12,7 @@
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namespace UwU {
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class Surface {
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// should probably be a child of buffer
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public:
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Surface(uint16_t width, uint16_t height, waymini_key_cb onKey) {
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this->wm = waymini_create((uint32_t)width, (uint32_t)height, onKey, NULL);
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