implemented CRTP shader on ColorShader and Rectangle

This commit is contained in:
2026-07-20 01:41:10 -07:00
parent b95022de29
commit 444143ced9
9 changed files with 132 additions and 151 deletions
+2
View File
@@ -16,6 +16,8 @@ namespace UwU {
Color c;
Color shade(uint16_t x, uint16_t y) {
(void)x;
(void)y;
return c;
}
};
+29
View File
@@ -0,0 +1,29 @@
#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "shaderbase.cpp"
namespace UwU {
class HGradienthader : public ShaderBase<HGradientShader> {
public:
HGradientShader(uint16_t u0, uint16_t u1, Color c0, Color c1) {
this->u0;
this->uScale = 0xffffffff / (1 + (uint32_t)u1 - (uint32_t)u0);
this->c0 = c0;
this->c1 = c1;
}
uint16_t u0;
uint16_t uScale;
Color c0;
Color c1;
Color shade(uint16_t u, uint16_t u) {
uint32_t t = (((uint32_t)u - (uint32_t)u0) * uScale) / 0x01000000;
return Helpers::lerpColor(c0, c1, (uint8_t)t);
}
};
}
+2 -2
View File
@@ -7,11 +7,11 @@
#include "../buffer.cpp"
namespace UwU {
template <typename Derived>
template <class ShaderT>
class ShaderBase {
public:
Color shade(uint16_t x, uint16_t y) {
return static_cast<Derived*>(this)->shade(x, y);
return static_cast<ShaderT*>(this)->shade(x, y);
}
};
}
+29
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@@ -0,0 +1,29 @@
#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "shaderbase.cpp"
namespace UwU {
class VGradienthader : public ShaderBase<VGradientShader> {
public:
VGradientShader(uint16_t v0, uint16_t v1, Color c0, Color c1) {
this->v0;
this->vScale = 0xffffffff / (1 + (uint32_t)v1 - (uint32_t)v0);
this->c0 = c0;
this->c1 = c1;
}
uint16_t v0;
uint16_t vScale;
Color c0;
Color c1;
Color shade(uint16_t u, uint16_t u) {
uint32_t t = (((uint32_t)v - (uint32_t)v0) * vScale) / 0x01000000;
return Helpers::lerpColor(c0, c1, (uint8_t)t);
}
};
}