added origin to mapper parameters
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@@ -91,13 +91,15 @@ namespace UwU {
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// Calculate LUT for short two lines
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Helpers::bresenham(0, topX, midY - topY, midX, splitBound);
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Helpers::bresenham(midY - topY, midX, height - 1, btmX, splitBound);
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Coord2 uv;
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uint16_t leftX = std::min(topX, std::min(midX, btmX));
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// Left-handed triangle case (midpoint is left of triangle)
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if ((int16_t)midX < longBound[midY - topY]) {
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for (uint16_t i = 0; i < height; i++) {
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for (uint16_t x = (uint16_t)splitBound[i]; x <= (uint16_t)longBound[i]; x++) {
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uv = mapper.map(x, i + (uint16_t)topY);
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uv = mapper.map(leftX, topY, x, i + (uint16_t)topY);
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buffer.drawPixel(x, i + (uint16_t)topY, shader.shade(uv.x, uv.y));
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}
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}
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@@ -105,7 +107,7 @@ namespace UwU {
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} else {
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for (uint16_t i = 0; i < height; i++) {
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for (uint16_t x = (uint16_t)longBound[i]; x <= (uint16_t)splitBound[i]; x++) {
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uv = mapper.map(x, i + (uint16_t)topY);
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uv = mapper.map(leftX, topY, x, i + (uint16_t)topY);
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buffer.drawPixel(x, i + (uint16_t)topY, shader.shade(uv.x, uv.y));
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}
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}
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