added origin to mapper parameters

This commit is contained in:
2026-07-24 19:06:14 -07:00
parent eddbb85256
commit 5298e75fdb
10 changed files with 23 additions and 25 deletions
+3 -3
View File
@@ -38,16 +38,16 @@ int main(void) {
UwU::Surface surface = UwU::Surface(w, h, onKey);
UwU::Color fuchsia = UwU::Color(0xb00b69ff);
// UwU::Color fuchsia = UwU::Color(0xb00b69ff);
UwU::Color red = UwU::Color(0xff0000ff);
UwU::Color green = UwU::Color(0x00ff00ff);
UwU::Color blue = UwU::Color(0x0000ffff);
// UwU::ColorShader fuchsia = UwU::ColorShader(UwU::Color(0xb00b69ff));
UwU::VGradientShader bisexual = UwU::VGradientShader(0, 351, red, blue);
UwU::OffsetMapper rectMapper = UwU::OffsetMapper(69, 69);
UwU::OffsetMapper offsetMapper = UwU::OffsetMapper();
UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
rectangle.draw(surface.buffer, rectMapper, bisexual);
rectangle.draw(surface.buffer, offsetMapper, bisexual);
UwU::ColorShader greenShader = UwU::ColorShader(green);
UwU::NullMapper nullMapper = UwU::NullMapper();
+2 -2
View File
@@ -9,8 +9,8 @@ namespace UwU {
template <class MapperT>
class MapperBase {
public:
Coord2 map(uint16_t x, uint16_t y) {
return static_cast<MapperT*>(this)->map(x, y);
Coord2 map(uint16_t x0, uint16_t y0, uint16_t x, uint16_t y) {
return static_cast<MapperT*>(this)->map(x0, y0, x, y);
}
};
}
+3 -1
View File
@@ -11,7 +11,9 @@ namespace UwU {
public:
NullMapper() {}
Coord2 map(uint16_t x, uint16_t y) {
Coord2 map(uint16_t x0, uint16_t y0, uint16_t x, uint16_t y) {
(void)x0;
(void)y0;
return Coord2(x, y);
}
};
+2 -6
View File
@@ -9,13 +9,9 @@
namespace UwU {
class OffsetMapper : public MapperBase<OffsetMapper> {
public:
OffsetMapper(uint16_t x0, uint16_t y0) {
this->x0 = x0;
this->y0 = y0;
}
uint16_t x0, y0;
OffsetMapper() {}
Coord2 map(uint16_t x, uint16_t y) {
Coord2 map(uint16_t x0, uint16_t y0, uint16_t x, uint16_t y) {
uint16_t u = x -x0;
uint16_t v = y -y0;
return Coord2(u, v);
+2 -6
View File
@@ -9,13 +9,9 @@
namespace UwU {
class TileMapper : public MapperBase<TileMapper> { // not actually tilemapping yet
public:
TileMapper(uint16_t x0, uint16_t y0) {
this->x0 = x0;
this->y0 = y0;
}
uint16_t x0, y0;
TileMapper() {}
Coord2 map(uint16_t x, uint16_t y) {
Coord2 map(uint16_t x0, uint16_t y0, uint16_t x, uint16_t y) {
uint16_t u = x -x0;
uint16_t v = y -y0;
return Coord2(u, v);
+2 -2
View File
@@ -28,7 +28,7 @@ namespace UwU {
Coord2 uv;
for (int16_t x = ix0; x < ix1; x++) {
uv = mapper.map(x, y);
uv = mapper.map(ix0, iy0, x, y);
buffer.drawPixel((uint16_t)x, (uint16_t)y, shader.shade(uv.x, uv.y));
if (d > 0) {
y += yi;
@@ -56,7 +56,7 @@ namespace UwU {
Coord2 uv;
for (int16_t y = iy0; y < iy1; y++) {
uv = mapper.map(x, y);
uv = mapper.map(ix0, iy0, x, y);
buffer.drawPixel((uint16_t)x, (uint16_t)y, shader.shade(uv.x, uv.y));
if (d > 0) {
x += xi;
+1 -1
View File
@@ -24,7 +24,7 @@ namespace UwU {
template <class MapperT, class ShaderT>
void draw (Buffer buffer, MapperBase<MapperT>& mapper, ShaderBase<ShaderT>& shader) {
if (x > buffer.width || y > buffer.height) {return;};
Coord2 uv = mapper.map(x, y);
Coord2 uv = mapper.map(x, y, x, y);
buffer.drawPixel(x, y, shader.shade(uv.x, uv.y));
return;
}
+1 -1
View File
@@ -30,7 +30,7 @@ namespace UwU {
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
for (uint16_t y = y0; y <= y1; y++) {
for (uint16_t x = x0; x <= x1; x++) {
Coord2 uv = mapper.map(x, y);
Coord2 uv = mapper.map(x0, y0, x, y);
buffer.drawPixel(x, y, shader.shade(uv.x, uv.y));
}
}
+3 -1
View File
@@ -40,9 +40,11 @@ namespace UwU {
Helpers::bresenham(0, xl0, y1 - y0, xl1, LeftBound);
Helpers::bresenham(0, xr0, y1 - y0, xr1, RightBound);
uint16_t x0 = std::min(xl0, xl1);
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
Coord2 uv = mapper.map(x, i + y0);
Coord2 uv = mapper.map(x0, y0, x, i + y0);
buffer.drawPixel(x, i + y0, shader.shade(uv.x, uv.y));
}
}
+4 -2
View File
@@ -91,13 +91,15 @@ namespace UwU {
// Calculate LUT for short two lines
Helpers::bresenham(0, topX, midY - topY, midX, splitBound);
Helpers::bresenham(midY - topY, midX, height - 1, btmX, splitBound);
Coord2 uv;
uint16_t leftX = std::min(topX, std::min(midX, btmX));
// Left-handed triangle case (midpoint is left of triangle)
if ((int16_t)midX < longBound[midY - topY]) {
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = (uint16_t)splitBound[i]; x <= (uint16_t)longBound[i]; x++) {
uv = mapper.map(x, i + (uint16_t)topY);
uv = mapper.map(leftX, topY, x, i + (uint16_t)topY);
buffer.drawPixel(x, i + (uint16_t)topY, shader.shade(uv.x, uv.y));
}
}
@@ -105,7 +107,7 @@ namespace UwU {
} else {
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = (uint16_t)longBound[i]; x <= (uint16_t)splitBound[i]; x++) {
uv = mapper.map(x, i + (uint16_t)topY);
uv = mapper.map(leftX, topY, x, i + (uint16_t)topY);
buffer.drawPixel(x, i + (uint16_t)topY, shader.shade(uv.x, uv.y));
}
}