header files, cleanup
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@@ -44,7 +44,7 @@ int main(void) {
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UwU::Color blue = UwU::Color(0x0000ffff);
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UwU::Color blue = UwU::Color(0x0000ffff);
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// UwU::ColorShader fuchsia = UwU::ColorShader(UwU::Color(0xb00b69ff));
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// UwU::ColorShader fuchsia = UwU::ColorShader(UwU::Color(0xb00b69ff));
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UwU::VGradientShader bisexual = UwU::VGradientShader(0, 351, UwU::Color(0xff0000ff), UwU::Color(0x0000ffff));
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UwU::VGradientShader bisexual = UwU::VGradientShader(0, 351, red, blue);
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UwU::OffsetMapper rectMapper = UwU::OffsetMapper(69, 69);
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UwU::OffsetMapper rectMapper = UwU::OffsetMapper(69, 69);
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UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
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UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
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rectangle.draw(surface.buffer, rectMapper, bisexual);
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rectangle.draw(surface.buffer, rectMapper, bisexual);
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