added shaders, but ran into performance issues. will need refactor
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@@ -31,7 +31,7 @@ namespace UwU {
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y1 = y1 / 65536;
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y1 += origin.y;
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y1 += offset.y;
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return Coord2((uint16_t)x1, (uint16_t)y1);
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return Coord2((uint16_t)x1, (uint16_t)0);
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}
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};
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}
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