added shaders, but ran into performance issues. will need refactor

This commit is contained in:
2026-07-07 17:57:25 -07:00
parent ad2e84c279
commit 85cfdaab49
12 changed files with 139 additions and 78 deletions
+10 -6
View File
@@ -7,8 +7,10 @@
#include "../buffer.cpp"
#include "../shaders/shader.cpp"
#include "../shaders/colorshader.cpp"
#include "../shaders/gradientshader.cpp"
#include "../mapper.cpp"
// #include "../shaders/gradientshader.cpp"
#include "../shaders/hgradientshader.cpp"
#include "../shaders/vgradientshader.cpp"
// #include "../mapper.cpp"
namespace UwU {
// rectangle
@@ -27,14 +29,16 @@ namespace UwU {
uint16_t y1;
// Draw a rectangle
void draw (Buffer buffer, Mapper mapper, Shader& shader) {
template<typename ShaderType>
void draw (Buffer buffer, ShaderType& shader) {
// printf("color: %u, %u, %u, %u", shader.color().r, shader.color().g, shader.color().b, shader.color().a);
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
Coord2 uv = Coord2();
// Coord2 uv = Coord2();
for (uint16_t y = y0; y < y1; y++) {
for (uint16_t x = x0; x < x1; x++) {
uv = mapper.map(Coord2(x, y));
buffer.drawPixelShader(x, y, uv.x, uv.y, shader);
// uv = mapper.map(Coord2(x, y));
Color c = shader.color(x, y);
buffer.drawPixel(Coord2(x, y), c);
}
}
return;