added shaders, but ran into performance issues. will need refactor
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@@ -12,7 +12,7 @@ namespace UwU {
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public:
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Shader() {}
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virtual Color color(uint16_t u, uint16_t v) {
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Color color(uint16_t u, uint16_t v) {
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(void)u;
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(void)v;
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return Color();
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