CRTP shaders on Lines
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@@ -49,6 +49,10 @@ int main(void) {
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UwU::ColorShader blue = UwU::ColorShader(UwU::Color(0x0000ffff));
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UwU::Trapezoid trapezoid = UwU::Trapezoid(100, 300, 690, 320, 720, 780);
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trapezoid.draw(surface.buffer, blue);
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UwU::ColorShader red = UwU::ColorShader(UwU::Color(0xff0000ff));
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UwU::Triangle triangle = UwU::Triangle(140, 140, 60, 400, 240, 240);
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triangle.draw(surface.buffer, red);
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// // Benchmarking
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// struct timespec start, end;
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