added basic mappers
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+8
-7
@@ -44,21 +44,22 @@ int main(void) {
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UwU::Color blue = UwU::Color(0x0000ffff);
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// UwU::ColorShader fuchsia = UwU::ColorShader(UwU::Color(0xb00b69ff));
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UwU::VGradientShader bisexual = UwU::VGradientShader(69, 420, UwU::Color(0xff0000ff), UwU::Color(0x0000ffff));
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UwU::VGradientShader bisexual = UwU::VGradientShader(0, 351, UwU::Color(0xff0000ff), UwU::Color(0x0000ffff));
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UwU::OffsetMapper rectMapper = UwU::OffsetMapper(69, 69);
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UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
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rectangle.draw(surface.buffer, bisexual);
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rectangle.draw(surface.buffer, rectMapper, bisexual);
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UwU::ColorShader greenShader = UwU::ColorShader(green);
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UwU::Point point = UwU::Point(187, 37);
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point.draw(surface.buffer, greenShader);
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UwU::ColorShader blue = UwU::ColorShader(UwU::Color(0x0000ffff));
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UwU::ColorShader blueShader = UwU::ColorShader(blue);
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UwU::Trapezoid trapezoid = UwU::Trapezoid(100, 300, 690, 320, 720, 780);
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trapezoid.draw(surface.buffer, blue);
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trapezoid.draw(surface.buffer, blueShader);
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UwU::ColorShader red = UwU::ColorShader(UwU::Color(0xff0000ff));
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UwU::ColorShader redShader = UwU::ColorShader(red);
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UwU::Triangle triangle = UwU::Triangle(140, 140, 60, 400, 240, 240);
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triangle.draw(surface.buffer, red);
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triangle.draw(surface.buffer, redShader);
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// // Benchmarking
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// struct timespec start, end;
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@@ -99,7 +100,7 @@ int main(void) {
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};
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for (uint16_t i = 0; i < 8; i++) {
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lines[i].draw(surface.buffer, blue);
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lines[i].draw(surface.buffer, blueShader);
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}
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