added basic mappers
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@@ -5,8 +5,8 @@
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#include "../datatypes.cpp"
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#include "../helpers.cpp"
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#include "../buffer.cpp"
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#include "../shaders/shaderbase.cpp"
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#include "../shaders/shaders.h"
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#include "../mappers/mappers.h"
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namespace UwU {
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// rectangle
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@@ -25,12 +25,13 @@ namespace UwU {
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uint16_t y1;
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// Draw a rectangle
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template <class ShaderT>
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void draw (Buffer buffer, ShaderBase<ShaderT>& shader) {
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template <class ShaderT, class MapperT>
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void draw (Buffer buffer, MapperBase<MapperT>& mapper, ShaderBase<ShaderT>& shader) {
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if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
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for (uint16_t y = y0; y <= y1; y++) {
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for (uint16_t x = x0; x <= x1; x++) {
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buffer.drawPixel(x, y, shader.shade(x, y));
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Coord2 uv = mapper.map(x, y);
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buffer.drawPixel(x, y, shader.shade(uv.x, uv.y));
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}
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}
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return;
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