implemented shaders, gradients, and uv mapping
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+4
-2
@@ -12,8 +12,10 @@ namespace UwU {
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public:
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Shader() {}
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Color color() {
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return Color(0xb00b69ff);
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virtual Color color(uint16_t u, uint16_t v) {
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(void)u;
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(void)v;
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return Color();
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}
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};
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}
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