got triangles kinda working... will probably refactor
This commit is contained in:
@@ -11,6 +11,7 @@
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#include "datatypes.cpp"
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#include "datatypes.cpp"
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#include "helpers.cpp"
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#include "helpers.cpp"
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// #include "triangle.cpp"
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// this should be handled elsewhere, eventually, maybe, probably
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// this should be handled elsewhere, eventually, maybe, probably
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static void on_key(void *user, uint32_t keycode, uint32_t state) {
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static void on_key(void *user, uint32_t keycode, uint32_t state) {
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@@ -25,83 +26,20 @@ namespace UwU {
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class Draw {
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class Draw {
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private:
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private:
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uint8_t *pixels;
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void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) {
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void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) {
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size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
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size_t i = (size_t)y * waymini_get_stride(wm) + (size_t)x * 4;
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uint8_t b0 = this->pixels[i + 0];
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uint8_t b0 = pixels[i + 0];
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uint8_t g0 = this->pixels[i + 1];
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uint8_t g0 = pixels[i + 1];
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uint8_t r0 = this->pixels[i + 2];
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uint8_t r0 = pixels[i + 2];
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b = Helpers::lerp8(b0, b, a);
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b = Helpers::lerp8(b0, b, a);
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g = Helpers::lerp8(g0, g, a);
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g = Helpers::lerp8(g0, g, a);
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r = Helpers::lerp8(r0, r, a);
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r = Helpers::lerp8(r0, r, a);
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this->pixels[i + 0] = b; // B
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pixels[i + 0] = b; // B
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this->pixels[i + 1] = g; // G
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pixels[i + 1] = g; // G
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this->pixels[i + 2] = r; // R
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pixels[i + 2] = r; // R
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this->pixels[i + 3] = 0xff; // A
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pixels[i + 3] = 0xff; // A
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}
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void bresenhamLow(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
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int16_t dx = int16_t(x1);
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int16_t dy = y1 - y0;
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int16_t yi = 1;
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if (dy < 0) {
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yi = -1;
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dy = -dy;
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}
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int16_t d = (2 * dy) - dx;
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int16_t y = y0;
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for (uint16_t x = 0; x <= x1; x++) {
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LUT[x] = y;
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if (d > 0) {
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y += yi;
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d += (2 * (dy - dx));
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} else {
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d += (2 * dy);
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}
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}
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return;
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}
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void bresenhamHigh(uint16_t x0, int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
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int16_t dx = (int16_t)x1 - (int16_t)x0;
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int16_t dy = y1 - y0;
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int16_t xi = 1;
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if (dx < 0) {
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xi = -1;
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dx = -dx;
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}
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int16_t d = (2 * dx) - dy;
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int16_t x = (int16_t)x0;
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for (int16_t y = y0; y <= y1; y++) {
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LUT[x] = y;
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if (d > 0) {
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x += xi;
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d += (2 * (dx - dy));
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} else {
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d += (2 * dx);
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}
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}
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return;
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}
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void bresenham(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
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int16_t dy = y1 - y0;
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if (dy == 0) {
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// catch hline condition
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for (uint16_t i = 0; i <= x1; i++) {
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LUT[i] = y0;
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}
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return;
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}
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if (abs(y1 - y0) <= x1) {
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bresenhamLow(y0, x1, y1, LUT);
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} else {
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if (y0 > y1) {
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bresenhamHigh(x1, y1, 0, y0, LUT);
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} else {
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bresenhamHigh(0, y0, x1, y1, LUT);
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}
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}
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return;
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}
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}
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// plot lines if m <= 1
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// plot lines if m <= 1
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@@ -150,39 +88,17 @@ namespace UwU {
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return;
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return;
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}
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}
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// Draw a horizontally bounded trapezoid
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// coords.y1 >= coords.y0
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void pTrapezoid (Trapezoid coords, Color color) {
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uint16_t height = 1 + coords.y1 - coords.y0;
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int16_t LeftBound[height];
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int16_t RightBound[height];
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this->bresenham(coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
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this->bresenham(coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
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for (uint16_t i = 0; i <= height; i++) {
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for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
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this->putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a);
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}
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}
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return;
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}
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public:
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public:
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struct waymini* wm;
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uint32_t width;
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uint32_t height;
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uint32_t stride;
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uint8_t *pixels;
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Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) {
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Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) {
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this->wm = waymini_create(width, height, on_key, NULL);
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this->wm = waymini_create(width, height, on_key, NULL);
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if (!this->wm) exit(1);
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if (!this->wm) exit(1);
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this->width = waymini_get_width(this->wm);
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// this->width = waymini_get_width(this->wm);
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this->height = waymini_get_height(this->wm);
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// this->height = waymini_get_height(this->wm);
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this->stride = waymini_get_stride(this->wm);
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// this->stride = waymini_get_stride(this->wm);
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printf("surface: %ux%u stride=%u\n", this->width, this->height, this->stride);
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printf("surface: %ux%u stride=%u\n", waymini_get_width(this->wm), waymini_get_height(this->wm), waymini_get_stride(this->wm));
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this->pixels = (uint8_t *)waymini_get_pixels(this->wm);
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this->pixels = (uint8_t *)waymini_get_pixels(this->wm);
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if (!this->pixels) {
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if (!this->pixels) {
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@@ -191,9 +107,33 @@ namespace UwU {
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}
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}
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}
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}
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struct waymini* wm;
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uint32_t getWidth() {
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return waymini_get_width(wm);
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}
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uint32_t getHeight() {
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return waymini_get_height(wm);
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}
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uint32_t getStride() {
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return waymini_get_stride(wm);
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}
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void present() {
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waymini_present(wm);
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return;
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}
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void destroy() {
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waymini_destroy(wm);
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return;
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}
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// Draw a rectangle (duh)
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// Draw a rectangle (duh)
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void rectangle(Coord2 point0, Coord2 point1, Color color) {
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void rectangle(Coord2 point0, Coord2 point1, Color color) {
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if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;};
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if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
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for (uint32_t y = point0.y; y < point1.y; y++) {
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for (uint32_t y = point0.y; y < point1.y; y++) {
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for (uint32_t x = point0.x; x < point1.x; x++) {
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for (uint32_t x = point0.x; x < point1.x; x++) {
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putPixel(x, y, color.r, color.g, color.b, color.a);
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putPixel(x, y, color.r, color.g, color.b, color.a);
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@@ -228,8 +168,8 @@ namespace UwU {
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int16_t yGrad[h];
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int16_t yGrad[h];
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// calculate gradient coefficients
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// calculate gradient coefficients
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this->bresenham(0, w - 1, 255, xGrad);
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Helpers::bresenham(0, w - 1, 255, xGrad);
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this->bresenham(0, h - 1, 255, yGrad);
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Helpers::bresenham(0, h - 1, 255, yGrad);
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// for each point calculate, alpha blend and print color
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// for each point calculate, alpha blend and print color
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Color Lmix = Color();
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Color Lmix = Color();
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@@ -248,77 +188,159 @@ namespace UwU {
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// Fill a simple gradient. Each row is stride bytes.
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// Fill a simple gradient. Each row is stride bytes.
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void rainbow() {
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void rainbow() {
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for (uint32_t y = 0; y < this->height; y++) {
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for (uint32_t y = 0; y < getHeight(); y++) {
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for (uint32_t x = 0; x < this->width; x++) {
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for (uint32_t x = 0; x < getWidth(); x++) {
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size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4;
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size_t i = (size_t)y * getStride() + (size_t)x * 4;
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this->pixels[i + 0] = (uint8_t)(y * 255 / this->height); // B
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pixels[i + 0] = (uint8_t)(y * 255 / getHeight()); // B
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this->pixels[i + 1] = 0x00; // G
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pixels[i + 1] = 0x00; // G
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this->pixels[i + 2] = (uint8_t)(x * 255 / this->width); // R
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pixels[i + 2] = (uint8_t)(x * 255 / getWidth()); // R
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this->pixels[i + 3] = 0xFF; // A
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pixels[i + 3] = 0xFF; // A
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}
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}
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}
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}
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}
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}
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// Draw a single point
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// Draw a single point
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void point (Coord2 point, Color color) {
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void point (Coord2 point, Color color) {
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if (point.x > this->width || point.y > this->height) {return;};
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if (point.x > getWidth() || point.y > getHeight()) {return;};
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putPixel(point.x, point.y, color.r, color.g, color.b, color.a);
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putPixel(point.x, point.y, color.r, color.g, color.b, color.a);
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}
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}
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// Uses Bresenham's line algorithm to draw line of any slope
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// Uses Bresenham's line algorithm to draw line of any slope
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void line (Coord2 point0, Coord2 point1, Color color) {
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void line (Coord2 point0, Coord2 point1, Color color) {
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if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;};
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if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
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int32_t x0 = (int32_t)point0.x;
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int32_t x0 = (int32_t)point0.x;
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int32_t y0 = (int32_t)point0.y;
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int32_t y0 = (int32_t)point0.y;
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int32_t x1 = (int32_t)point1.x;
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int32_t x1 = (int32_t)point1.x;
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int32_t y1 = (int32_t)point1.y;
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int32_t y1 = (int32_t)point1.y;
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if (abs(y1 - y0) < abs(x1 - x0)) {
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if (abs(y1 - y0) < abs(x1 - x0)) {
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if (x0 > x1) {
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if (x0 > x1) {
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this->lineLow(x1, y1, x0, y0, color);
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lineLow(x1, y1, x0, y0, color);
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} else {
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} else {
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this->lineLow(x0, y0, x1, y1, color);
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lineLow(x0, y0, x1, y1, color);
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}
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}
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} else {
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} else {
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if (y0 > y1) {
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if (y0 > y1) {
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this->lineHigh(x1, y1, x0, y0, color);
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lineHigh(x1, y1, x0, y0, color);
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} else {
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} else {
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this->lineHigh(x0, y0, x1, y1, color);
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lineHigh(x0, y0, x1, y1, color);
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}
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}
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}
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}
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}
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}
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// Draws a horizontally bounded trapezoid
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// Draw a horizontally bounded trapezoid
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// TODO: FIX
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// coords.y1 >= coords.y0
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// todo move to private and add public checks
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void trapezoid (Trapezoid coords, Color color) {
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void trapezoid (Trapezoid coords, Color color) {
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// UwU::Trapezoid saneCoords = coords;
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printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
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// if (coords.y0 > coords.y1) {
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uint16_t height = 1 + coords.y1 - coords.y0;
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// saneCoords.y0 = coords.y1;
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int16_t LeftBound[height];
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// saneCoords.y1 = coords.y0;
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int16_t RightBound[height];
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// saneCoords.xl0 = coords.xl1;
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// saneCoords.xl1 = coords.xl0;
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Helpers::bresenham(coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
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// saneCoords.xr0 = coords.xr1;
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Helpers::bresenham(coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
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// saneCoords.xr1 = coords.xr0;
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// }
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for (uint16_t i = 0; i <= height; i++) {
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// uint16_t tempVal;
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for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
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// bool hflip0 = false;
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// printf("(%u, %u)", x, i + coords.y0);
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// if (saneCoords.xl0 > saneCoords.xr0) {
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putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a);
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// tempVal = saneCoords.xl0;
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}
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// saneCoords.xl0 = saneCoords.xr0;
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}
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// saneCoords.xr0 = tempVal;
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return;
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// hflip0 = true;
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}
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// }
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// if (saneCoords.xl1 > saneCoords.xr1) {
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// Draw a triangle
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// if (!hflip0) {
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void triangle (Triangle coords, Color color) {
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// // invalid geometry; emit console warning and don't attempt to draw
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Coord2 top = Coord2();
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// // possible options are: don't draw, lazy draw (incorrect geometry) -
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Coord2 mid = Coord2();
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// // or split into two (way more work)
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Coord2 btm = Coord2();
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// return;
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// cases: flat top, flat bottom, left point, right point
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// }
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if (coords.y0 < coords.y1 && coords.y0 < coords.y2) {
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// tempVal = saneCoords.xl1;
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top.x = coords.x0;
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// saneCoords.xl1 = saneCoords.xr1;
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top.y = coords.y0;
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// saneCoords.xr1 = tempVal;
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if (coords.y1 < coords.y2) {
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// }
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mid.x = coords.x1;
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this->pTrapezoid(coords, color);
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mid.y = coords.y1;
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btm.x = coords.x2;
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btm.y = coords.y2;
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} else {
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mid.x = coords.x2;
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mid.y = coords.y2;
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btm.x = coords.x1;
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btm.y = coords.y1;
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}
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} else if (coords.y1 < coords.y0 && coords.y1 < coords.y2) {
|
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top.x = coords.x1;
|
||||||
|
top.y = coords.y1;
|
||||||
|
if (coords.y0 < coords.y2) {
|
||||||
|
mid.x = coords.x0;
|
||||||
|
mid.y = coords.y0;
|
||||||
|
btm.x = coords.x2;
|
||||||
|
btm.y = coords.y2;
|
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|
} else {
|
||||||
|
mid.x = coords.x2;
|
||||||
|
mid.y = coords.y2;
|
||||||
|
btm.x = coords.x0;
|
||||||
|
btm.y = coords.y0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
top.x = coords.x2;
|
||||||
|
top.y = coords.y2;
|
||||||
|
if (coords.y0 < coords.y1) {
|
||||||
|
mid.x = coords.x0;
|
||||||
|
mid.y = coords.y0;
|
||||||
|
btm.x = coords.x1;
|
||||||
|
btm.y = coords.y1;
|
||||||
|
} else {
|
||||||
|
mid.x = coords.x1;
|
||||||
|
mid.y = coords.y1;
|
||||||
|
btm.x = coords.x0;
|
||||||
|
btm.y = coords.y0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle case where top or bottom is flat
|
||||||
|
if (mid.y == top.y) {
|
||||||
|
// flat top
|
||||||
|
if (mid.x < top.x) {
|
||||||
|
trapezoid(Trapezoid(top.y, btm.y, mid.x, btm.x, top.x, btm.x), color);
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, mid.x, btm.x), color);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} else if (mid.y == btm.y) {
|
||||||
|
// flat bottom
|
||||||
|
if (mid.x < btm.x) {
|
||||||
|
trapezoid(Trapezoid(top.y, btm.y, top.x, mid.x, top.x, btm.x), color);
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, top.x, mid.x), color);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate midpoint of straight line
|
||||||
|
int32_t dy = (int32_t)btm.y - (int32_t)top.y;
|
||||||
|
if (dy == 0) {
|
||||||
|
return; // shouldn't be possible, should be detected earlier
|
||||||
|
}
|
||||||
|
int32_t dx = (int32_t)btm.x - (int32_t)top.x;
|
||||||
|
dx *= (mid.y - top.y);
|
||||||
|
dx /= dy;
|
||||||
|
dx += top.x;
|
||||||
|
uint16_t oppx = (uint16_t)dx;
|
||||||
|
|
||||||
|
// split triangle into two trapezoids
|
||||||
|
if (mid.x < oppx) {
|
||||||
|
trapezoid(Trapezoid(top.y, mid.y, top.x, mid.x, top.x, oppx), color);
|
||||||
|
trapezoid(Trapezoid(mid.y, btm.y, mid.x, btm.x, oppx, btm.x), color);
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
trapezoid(Trapezoid(top.y, mid.y, top.x, oppx, top.x, mid.x), color);
|
||||||
|
trapezoid(Trapezoid(mid.y, btm.y, oppx, btm.x, mid.x, btm.x), color);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
return; // nothing should ever reach this
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -341,7 +363,8 @@ int main(void) {
|
|||||||
draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
|
draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
|
||||||
draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
|
draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
|
||||||
|
|
||||||
// draw.trapezoid(UwU::Trapezoid(400, 500, 360, 360, 400, 601), green);
|
draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 400), green);
|
||||||
|
draw.triangle(UwU::Triangle(200, 100, 240, 200, 320, 300), green);
|
||||||
|
|
||||||
|
|
||||||
draw.point(UwU::Coord2(387, 43), green);
|
draw.point(UwU::Coord2(387, 43), green);
|
||||||
@@ -353,12 +376,12 @@ int main(void) {
|
|||||||
draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
|
draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
|
||||||
draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
|
draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
|
||||||
draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
|
draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
|
||||||
waymini_present(draw.wm);
|
draw.present();
|
||||||
|
|
||||||
while (!waymini_should_close(draw.wm)) {
|
while (!waymini_should_close(draw.wm)) {
|
||||||
if (waymini_dispatch(draw.wm) < 0) break;
|
if (waymini_dispatch(draw.wm) < 0) break;
|
||||||
}
|
}
|
||||||
|
|
||||||
waymini_destroy(draw.wm);
|
draw.destroy();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user