got triangles kinda working... will probably refactor

This commit is contained in:
2026-07-05 17:01:10 -07:00
parent fe5b90a3bf
commit b73c25a4fd
2 changed files with 173 additions and 150 deletions
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+173 -150
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@@ -11,6 +11,7 @@
#include "datatypes.cpp" #include "datatypes.cpp"
#include "helpers.cpp" #include "helpers.cpp"
// #include "triangle.cpp"
// this should be handled elsewhere, eventually, maybe, probably // this should be handled elsewhere, eventually, maybe, probably
static void on_key(void *user, uint32_t keycode, uint32_t state) { static void on_key(void *user, uint32_t keycode, uint32_t state) {
@@ -25,83 +26,20 @@ namespace UwU {
class Draw { class Draw {
private: private:
uint8_t *pixels;
void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) { void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) {
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4; size_t i = (size_t)y * waymini_get_stride(wm) + (size_t)x * 4;
uint8_t b0 = this->pixels[i + 0]; uint8_t b0 = pixels[i + 0];
uint8_t g0 = this->pixels[i + 1]; uint8_t g0 = pixels[i + 1];
uint8_t r0 = this->pixels[i + 2]; uint8_t r0 = pixels[i + 2];
b = Helpers::lerp8(b0, b, a); b = Helpers::lerp8(b0, b, a);
g = Helpers::lerp8(g0, g, a); g = Helpers::lerp8(g0, g, a);
r = Helpers::lerp8(r0, r, a); r = Helpers::lerp8(r0, r, a);
this->pixels[i + 0] = b; // B pixels[i + 0] = b; // B
this->pixels[i + 1] = g; // G pixels[i + 1] = g; // G
this->pixels[i + 2] = r; // R pixels[i + 2] = r; // R
this->pixels[i + 3] = 0xff; // A pixels[i + 3] = 0xff; // A
}
void bresenhamLow(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dx = int16_t(x1);
int16_t dy = y1 - y0;
int16_t yi = 1;
if (dy < 0) {
yi = -1;
dy = -dy;
}
int16_t d = (2 * dy) - dx;
int16_t y = y0;
for (uint16_t x = 0; x <= x1; x++) {
LUT[x] = y;
if (d > 0) {
y += yi;
d += (2 * (dy - dx));
} else {
d += (2 * dy);
}
}
return;
}
void bresenhamHigh(uint16_t x0, int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dx = (int16_t)x1 - (int16_t)x0;
int16_t dy = y1 - y0;
int16_t xi = 1;
if (dx < 0) {
xi = -1;
dx = -dx;
}
int16_t d = (2 * dx) - dy;
int16_t x = (int16_t)x0;
for (int16_t y = y0; y <= y1; y++) {
LUT[x] = y;
if (d > 0) {
x += xi;
d += (2 * (dx - dy));
} else {
d += (2 * dx);
}
}
return;
}
void bresenham(int16_t y0, uint16_t x1, int16_t y1, int16_t* LUT) {
int16_t dy = y1 - y0;
if (dy == 0) {
// catch hline condition
for (uint16_t i = 0; i <= x1; i++) {
LUT[i] = y0;
}
return;
}
if (abs(y1 - y0) <= x1) {
bresenhamLow(y0, x1, y1, LUT);
} else {
if (y0 > y1) {
bresenhamHigh(x1, y1, 0, y0, LUT);
} else {
bresenhamHigh(0, y0, x1, y1, LUT);
}
}
return;
} }
// plot lines if m <= 1 // plot lines if m <= 1
@@ -150,39 +88,17 @@ namespace UwU {
return; return;
} }
// Draw a horizontally bounded trapezoid
// coords.y1 >= coords.y0
void pTrapezoid (Trapezoid coords, Color color) {
uint16_t height = 1 + coords.y1 - coords.y0;
int16_t LeftBound[height];
int16_t RightBound[height];
this->bresenham(coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
this->bresenham(coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
for (uint16_t i = 0; i <= height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
this->putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a);
}
}
return;
}
public: public:
struct waymini* wm;
uint32_t width;
uint32_t height;
uint32_t stride;
uint8_t *pixels;
Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) { Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) {
this->wm = waymini_create(width, height, on_key, NULL); this->wm = waymini_create(width, height, on_key, NULL);
if (!this->wm) exit(1); if (!this->wm) exit(1);
this->width = waymini_get_width(this->wm); // this->width = waymini_get_width(this->wm);
this->height = waymini_get_height(this->wm); // this->height = waymini_get_height(this->wm);
this->stride = waymini_get_stride(this->wm); // this->stride = waymini_get_stride(this->wm);
printf("surface: %ux%u stride=%u\n", this->width, this->height, this->stride); printf("surface: %ux%u stride=%u\n", waymini_get_width(this->wm), waymini_get_height(this->wm), waymini_get_stride(this->wm));
this->pixels = (uint8_t *)waymini_get_pixels(this->wm); this->pixels = (uint8_t *)waymini_get_pixels(this->wm);
if (!this->pixels) { if (!this->pixels) {
@@ -191,9 +107,33 @@ namespace UwU {
} }
} }
struct waymini* wm;
uint32_t getWidth() {
return waymini_get_width(wm);
}
uint32_t getHeight() {
return waymini_get_height(wm);
}
uint32_t getStride() {
return waymini_get_stride(wm);
}
void present() {
waymini_present(wm);
return;
}
void destroy() {
waymini_destroy(wm);
return;
}
// Draw a rectangle (duh) // Draw a rectangle (duh)
void rectangle(Coord2 point0, Coord2 point1, Color color) { void rectangle(Coord2 point0, Coord2 point1, Color color) {
if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;}; if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
for (uint32_t y = point0.y; y < point1.y; y++) { for (uint32_t y = point0.y; y < point1.y; y++) {
for (uint32_t x = point0.x; x < point1.x; x++) { for (uint32_t x = point0.x; x < point1.x; x++) {
putPixel(x, y, color.r, color.g, color.b, color.a); putPixel(x, y, color.r, color.g, color.b, color.a);
@@ -228,8 +168,8 @@ namespace UwU {
int16_t yGrad[h]; int16_t yGrad[h];
// calculate gradient coefficients // calculate gradient coefficients
this->bresenham(0, w - 1, 255, xGrad); Helpers::bresenham(0, w - 1, 255, xGrad);
this->bresenham(0, h - 1, 255, yGrad); Helpers::bresenham(0, h - 1, 255, yGrad);
// for each point calculate, alpha blend and print color // for each point calculate, alpha blend and print color
Color Lmix = Color(); Color Lmix = Color();
@@ -248,77 +188,159 @@ namespace UwU {
// Fill a simple gradient. Each row is stride bytes. // Fill a simple gradient. Each row is stride bytes.
void rainbow() { void rainbow() {
for (uint32_t y = 0; y < this->height; y++) { for (uint32_t y = 0; y < getHeight(); y++) {
for (uint32_t x = 0; x < this->width; x++) { for (uint32_t x = 0; x < getWidth(); x++) {
size_t i = (size_t)y * waymini_get_stride(this->wm) + (size_t)x * 4; size_t i = (size_t)y * getStride() + (size_t)x * 4;
this->pixels[i + 0] = (uint8_t)(y * 255 / this->height); // B pixels[i + 0] = (uint8_t)(y * 255 / getHeight()); // B
this->pixels[i + 1] = 0x00; // G pixels[i + 1] = 0x00; // G
this->pixels[i + 2] = (uint8_t)(x * 255 / this->width); // R pixels[i + 2] = (uint8_t)(x * 255 / getWidth()); // R
this->pixels[i + 3] = 0xFF; // A pixels[i + 3] = 0xFF; // A
} }
} }
} }
// Draw a single point // Draw a single point
void point (Coord2 point, Color color) { void point (Coord2 point, Color color) {
if (point.x > this->width || point.y > this->height) {return;}; if (point.x > getWidth() || point.y > getHeight()) {return;};
putPixel(point.x, point.y, color.r, color.g, color.b, color.a); putPixel(point.x, point.y, color.r, color.g, color.b, color.a);
} }
// Uses Bresenham's line algorithm to draw line of any slope // Uses Bresenham's line algorithm to draw line of any slope
void line (Coord2 point0, Coord2 point1, Color color) { void line (Coord2 point0, Coord2 point1, Color color) {
if (point0.x > this->width || point0.y > this->height || point1.x > this->width || point1.y > this->height) {return;}; if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;};
int32_t x0 = (int32_t)point0.x; int32_t x0 = (int32_t)point0.x;
int32_t y0 = (int32_t)point0.y; int32_t y0 = (int32_t)point0.y;
int32_t x1 = (int32_t)point1.x; int32_t x1 = (int32_t)point1.x;
int32_t y1 = (int32_t)point1.y; int32_t y1 = (int32_t)point1.y;
if (abs(y1 - y0) < abs(x1 - x0)) { if (abs(y1 - y0) < abs(x1 - x0)) {
if (x0 > x1) { if (x0 > x1) {
this->lineLow(x1, y1, x0, y0, color); lineLow(x1, y1, x0, y0, color);
} else { } else {
this->lineLow(x0, y0, x1, y1, color); lineLow(x0, y0, x1, y1, color);
} }
} else { } else {
if (y0 > y1) { if (y0 > y1) {
this->lineHigh(x1, y1, x0, y0, color); lineHigh(x1, y1, x0, y0, color);
} else { } else {
this->lineHigh(x0, y0, x1, y1, color); lineHigh(x0, y0, x1, y1, color);
} }
} }
} }
// Draws a horizontally bounded trapezoid // Draw a horizontally bounded trapezoid
// TODO: FIX // coords.y1 >= coords.y0
// todo move to private and add public checks
void trapezoid (Trapezoid coords, Color color) { void trapezoid (Trapezoid coords, Color color) {
// UwU::Trapezoid saneCoords = coords; printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1);
// if (coords.y0 > coords.y1) { uint16_t height = 1 + coords.y1 - coords.y0;
// saneCoords.y0 = coords.y1; int16_t LeftBound[height];
// saneCoords.y1 = coords.y0; int16_t RightBound[height];
// saneCoords.xl0 = coords.xl1;
// saneCoords.xl1 = coords.xl0; Helpers::bresenham(coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound);
// saneCoords.xr0 = coords.xr1; Helpers::bresenham(coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound);
// saneCoords.xr1 = coords.xr0;
// } for (uint16_t i = 0; i <= height; i++) {
// uint16_t tempVal; for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
// bool hflip0 = false; // printf("(%u, %u)", x, i + coords.y0);
// if (saneCoords.xl0 > saneCoords.xr0) { putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a);
// tempVal = saneCoords.xl0; }
// saneCoords.xl0 = saneCoords.xr0; }
// saneCoords.xr0 = tempVal; return;
// hflip0 = true; }
// }
// if (saneCoords.xl1 > saneCoords.xr1) { // Draw a triangle
// if (!hflip0) { void triangle (Triangle coords, Color color) {
// // invalid geometry; emit console warning and don't attempt to draw Coord2 top = Coord2();
// // possible options are: don't draw, lazy draw (incorrect geometry) - Coord2 mid = Coord2();
// // or split into two (way more work) Coord2 btm = Coord2();
// return; // cases: flat top, flat bottom, left point, right point
// } if (coords.y0 < coords.y1 && coords.y0 < coords.y2) {
// tempVal = saneCoords.xl1; top.x = coords.x0;
// saneCoords.xl1 = saneCoords.xr1; top.y = coords.y0;
// saneCoords.xr1 = tempVal; if (coords.y1 < coords.y2) {
// } mid.x = coords.x1;
this->pTrapezoid(coords, color); mid.y = coords.y1;
btm.x = coords.x2;
btm.y = coords.y2;
} else {
mid.x = coords.x2;
mid.y = coords.y2;
btm.x = coords.x1;
btm.y = coords.y1;
}
} else if (coords.y1 < coords.y0 && coords.y1 < coords.y2) {
top.x = coords.x1;
top.y = coords.y1;
if (coords.y0 < coords.y2) {
mid.x = coords.x0;
mid.y = coords.y0;
btm.x = coords.x2;
btm.y = coords.y2;
} else {
mid.x = coords.x2;
mid.y = coords.y2;
btm.x = coords.x0;
btm.y = coords.y0;
}
} else {
top.x = coords.x2;
top.y = coords.y2;
if (coords.y0 < coords.y1) {
mid.x = coords.x0;
mid.y = coords.y0;
btm.x = coords.x1;
btm.y = coords.y1;
} else {
mid.x = coords.x1;
mid.y = coords.y1;
btm.x = coords.x0;
btm.y = coords.y0;
}
}
// handle case where top or bottom is flat
if (mid.y == top.y) {
// flat top
if (mid.x < top.x) {
trapezoid(Trapezoid(top.y, btm.y, mid.x, btm.x, top.x, btm.x), color);
return;
} else {
trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, mid.x, btm.x), color);
return;
}
} else if (mid.y == btm.y) {
// flat bottom
if (mid.x < btm.x) {
trapezoid(Trapezoid(top.y, btm.y, top.x, mid.x, top.x, btm.x), color);
return;
} else {
trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, top.x, mid.x), color);
return;
}
}
// calculate midpoint of straight line
int32_t dy = (int32_t)btm.y - (int32_t)top.y;
if (dy == 0) {
return; // shouldn't be possible, should be detected earlier
}
int32_t dx = (int32_t)btm.x - (int32_t)top.x;
dx *= (mid.y - top.y);
dx /= dy;
dx += top.x;
uint16_t oppx = (uint16_t)dx;
// split triangle into two trapezoids
if (mid.x < oppx) {
trapezoid(Trapezoid(top.y, mid.y, top.x, mid.x, top.x, oppx), color);
trapezoid(Trapezoid(mid.y, btm.y, mid.x, btm.x, oppx, btm.x), color);
return;
} else {
trapezoid(Trapezoid(top.y, mid.y, top.x, oppx, top.x, mid.x), color);
trapezoid(Trapezoid(mid.y, btm.y, oppx, btm.x, mid.x, btm.x), color);
return;
}
return; // nothing should ever reach this
} }
}; };
} }
@@ -341,7 +363,8 @@ int main(void) {
draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia); draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia);
draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red); draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red);
// draw.trapezoid(UwU::Trapezoid(400, 500, 360, 360, 400, 601), green); draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 400), green);
draw.triangle(UwU::Triangle(200, 100, 240, 200, 320, 300), green);
draw.point(UwU::Coord2(387, 43), green); draw.point(UwU::Coord2(387, 43), green);
@@ -353,12 +376,12 @@ int main(void) {
draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green); draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green);
draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green); draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green);
draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green); draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green);
waymini_present(draw.wm); draw.present();
while (!waymini_should_close(draw.wm)) { while (!waymini_should_close(draw.wm)) {
if (waymini_dispatch(draw.wm) < 0) break; if (waymini_dispatch(draw.wm) < 0) break;
} }
waymini_destroy(draw.wm); draw.destroy();
return 0; return 0;
} }