stubbed out CRTP shaders
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@@ -8,4 +8,8 @@
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[ ] implement more primatives
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[ ] fix off by one with buffer shader (and probably certain primatives)
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[ ] fix memory leak and arrays in stack issue
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[ ] fix shader offset limitations and headache
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[ ] fix shader offset limitations and headache
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[ ] maybe add blitter primative?
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[ ] support for lower color depths
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[ ] support for transparency
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[ ] 15bpp + dither "shader"
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@@ -0,0 +1,22 @@
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#pragma once
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#include <stdint.h>
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#include "../datatypes.cpp"
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#include "../helpers.cpp"
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#include "../buffer.cpp"
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#include "shaderbase.cpp"
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namespace UwU {
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class ColorShader : public ShaderBase<ColorShader> {
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public:
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ColorShader(Color c) {
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this->c = c;
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}
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Color c;
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Color shade(uint16_t x, uint16_t y) {
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return c;
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}
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};
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}
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@@ -0,0 +1,17 @@
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#pragma once
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#include <stdint.h>
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#include "../datatypes.cpp"
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#include "../helpers.cpp"
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#include "../buffer.cpp"
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namespace UwU {
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template <typename Derived>
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class ShaderBase {
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public:
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Color shade(uint16_t x, uint16_t y) {
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return static_cast<Derived*>(this)->shade(x, y);
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}
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};
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}
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