added gradient shaders to all primatives

This commit is contained in:
2026-07-08 17:13:57 -07:00
parent 89afdfce9b
commit ee0d43dd75
6 changed files with 62 additions and 9 deletions
+23
View File
@@ -58,6 +58,18 @@ namespace UwU {
}
}
return;
} else if (shader.shaderType == BUFFER) {
for (int16_t x = ix0; x < ix1; x++) {
buffer.drawPixel((uint16_t)x, (uint16_t)y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
if (d > 0) {
y += yi;
d += (2 * (dy - dx));
} else {
d += (2 * dy);
}
}
return;
}
return;
}
@@ -110,6 +122,17 @@ namespace UwU {
}
return;
} else if (shader.shaderType == BUFFER) {
for (int16_t y = iy0; y < iy1; y++) {
buffer.drawPixel((uint16_t)x, (uint16_t)y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
if (d > 0) {
x += xi;
d += (2 * (dx - dy));
} else {
d += (2 * dx);
}
}
return;
}
return;
}
+2
View File
@@ -32,6 +32,8 @@ namespace UwU {
} else if (shader.shaderType == VGRADIENT) {
buffer.drawPixel(x, y, ShaderMethods::gradient(shader.v0, shader.scale, shader.c0, shader.c1, y));
return;
} else if (shader.shaderType == BUFFER) {
buffer.drawPixel(x, y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
}
return;
}
+7
View File
@@ -74,6 +74,13 @@ namespace UwU {
}
return;
} else if (shader.shaderType == BUFFER) {
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
buffer.drawPixel(x, i + y0, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, i + y0));
}
}
return;
}
return;
}
+18
View File
@@ -157,6 +157,24 @@ namespace UwU {
}
}
return;
} else if (shader.shaderType == BUFFER) {
// Left-handed triangle case (midpoint is left of triangle)
if ((int16_t)midX < longBound[midY - topY]) {
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = (uint16_t)splitBound[i]; x <= (uint16_t)longBound[i]; x++) {
buffer.drawPixel(x, i + (uint16_t)topY, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, i + topY));
}
}
// Right-handed triangle case (midpoint is right of triangle)
} else {
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = (uint16_t)longBound[i]; x <= (uint16_t)splitBound[i]; x++) {
buffer.drawPixel(x, i + (uint16_t)topY, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, i + topY));
}
}
}
return;
}
return;
}