added gradient shaders to all primatives
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@@ -58,6 +58,18 @@ namespace UwU {
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}
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}
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return;
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} else if (shader.shaderType == BUFFER) {
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for (int16_t x = ix0; x < ix1; x++) {
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buffer.drawPixel((uint16_t)x, (uint16_t)y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
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if (d > 0) {
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y += yi;
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d += (2 * (dy - dx));
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} else {
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d += (2 * dy);
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}
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}
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return;
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}
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return;
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}
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@@ -110,6 +122,17 @@ namespace UwU {
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}
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return;
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} else if (shader.shaderType == BUFFER) {
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for (int16_t y = iy0; y < iy1; y++) {
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buffer.drawPixel((uint16_t)x, (uint16_t)y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
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if (d > 0) {
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x += xi;
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d += (2 * (dx - dy));
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} else {
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d += (2 * dx);
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}
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}
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return;
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}
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return;
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}
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@@ -32,6 +32,8 @@ namespace UwU {
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} else if (shader.shaderType == VGRADIENT) {
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buffer.drawPixel(x, y, ShaderMethods::gradient(shader.v0, shader.scale, shader.c0, shader.c1, y));
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return;
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} else if (shader.shaderType == BUFFER) {
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buffer.drawPixel(x, y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
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}
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return;
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}
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@@ -74,6 +74,13 @@ namespace UwU {
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}
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return;
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} else if (shader.shaderType == BUFFER) {
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for (uint16_t i = 0; i < height; i++) {
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for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
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buffer.drawPixel(x, i + y0, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, i + y0));
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}
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}
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return;
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}
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return;
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}
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@@ -157,6 +157,24 @@ namespace UwU {
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}
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}
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return;
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} else if (shader.shaderType == BUFFER) {
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// Left-handed triangle case (midpoint is left of triangle)
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if ((int16_t)midX < longBound[midY - topY]) {
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for (uint16_t i = 0; i < height; i++) {
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for (uint16_t x = (uint16_t)splitBound[i]; x <= (uint16_t)longBound[i]; x++) {
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buffer.drawPixel(x, i + (uint16_t)topY, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, i + topY));
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}
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}
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// Right-handed triangle case (midpoint is right of triangle)
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} else {
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for (uint16_t i = 0; i < height; i++) {
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for (uint16_t x = (uint16_t)longBound[i]; x <= (uint16_t)splitBound[i]; x++) {
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buffer.drawPixel(x, i + (uint16_t)topY, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, i + topY));
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}
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}
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}
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return;
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}
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return;
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}
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