added gradient shaders to all primatives
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@@ -58,6 +58,18 @@ namespace UwU {
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}
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}
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return;
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} else if (shader.shaderType == BUFFER) {
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for (int16_t x = ix0; x < ix1; x++) {
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buffer.drawPixel((uint16_t)x, (uint16_t)y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
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if (d > 0) {
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y += yi;
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d += (2 * (dy - dx));
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} else {
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d += (2 * dy);
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}
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}
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return;
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}
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return;
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}
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@@ -110,6 +122,17 @@ namespace UwU {
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}
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return;
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} else if (shader.shaderType == BUFFER) {
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for (int16_t y = iy0; y < iy1; y++) {
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buffer.drawPixel((uint16_t)x, (uint16_t)y, ShaderMethods::buffer(shader.u0, shader.v0, shader.buffer, x, y));
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if (d > 0) {
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x += xi;
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d += (2 * (dx - dy));
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} else {
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d += (2 * dx);
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}
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}
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return;
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}
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return;
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}
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