implemented H and V GradientShaders

This commit is contained in:
2026-07-20 14:31:28 -07:00
parent 8a00e42f75
commit ee2c66f97b
11 changed files with 147 additions and 87 deletions
+7 -6
View File
@@ -8,21 +8,22 @@
#include "shaderbase.cpp"
namespace UwU {
class VGradienthader : public ShaderBase<VGradientShader> {
class VGradientShader : public ShaderBase<VGradientShader> {
public:
VGradientShader(uint16_t v0, uint16_t v1, Color c0, Color c1) {
this->v0;
this->v0 = (uint32_t)v0;
this->vScale = 0xffffffff / (1 + (uint32_t)v1 - (uint32_t)v0);
this->c0 = c0;
this->c1 = c1;
}
uint16_t v0;
uint16_t vScale;
uint32_t v0;
uint32_t vScale;
Color c0;
Color c1;
Color shade(uint16_t u, uint16_t u) {
uint32_t t = (((uint32_t)v - (uint32_t)v0) * vScale) / 0x01000000;
Color shade(uint16_t u, uint16_t v) {
(void)u;
uint32_t t = (((uint32_t)v - v0) * vScale) / 0x01000000;
return Helpers::lerpColor(c0, c1, (uint8_t)t);
}
};