#pragma once #include #include "../datatypes.cpp" #include "../helpers.cpp" #include "../buffer.cpp" #include "shader.cpp" namespace UwU { class ColorShader { private: public: ColorShader(Color color) { this->shaderType = COLORSHADER; this->shaderColor = color; } ShaderType shaderType; Color shaderColor; Color color(uint16_t u, uint16_t v) { (void)u; (void)v; return shaderColor; } }; }