#pragma once #include #include "datatypes.cpp" #include "helpers.cpp" namespace UwU { // Buffer object - can be a wayland surface or a virtual buffer class Buffer { public: Buffer(uint16_t width, uint16_t height) { uint8_t pixels[width * height * 4]; this->pixels = pixels; this->width = width; this->height = height; this->stride = width * 4; } // Buffer(uint8_t* pixels, uint16_t width, uint16_t height, uint16_t stride) { // this->pixels = pixels; // this->width = width; // this->height = height; // this->stride = stride; // } Buffer() {} uint8_t* pixels; uint16_t width; uint16_t height; uint16_t stride; void drawPixel(Coord2 coord, Color color) { size_t i = (size_t)coord.y * stride + (size_t)coord.x * 4; uint8_t b0 = pixels[i + 0]; uint8_t g0 = pixels[i + 1]; uint8_t r0 = pixels[i + 2]; uint8_t b = Helpers::lerp8(b0, color.b, color.a); uint8_t g = Helpers::lerp8(g0, color.g, color.a); uint8_t r = Helpers::lerp8(r0, color.r, color.a); pixels[i + 0] = b; // B pixels[i + 1] = g; // G pixels[i + 2] = r; // R pixels[i + 3] = 0xff; // A return; } }; }