// #pragma once // #include "waymini.h" #include #include #include #include #include "datatypes.cpp" #include "draw.cpp" // #include "triangle.cpp" // #include "buffer.cpp" // #include "surface.cpp" static void onKey(void *user, uint32_t keycode, uint32_t state) { if (keycode == 1) { exit(1); } (void)user; const char *label = state ? "down" : "up "; printf("key %s: %u\n", label, keycode); fflush(stdout); } int main(void) { uint32_t w = 800, h = 480; UwU::Color fuchsia = UwU::Color(0xb00b6940); UwU::Color red = UwU::Color(0xff0000ff); UwU::Color green = UwU::Color(0x00ff00ff); UwU::Color blue = UwU::Color(0x0000ffff); UwU::Color alpha = UwU::Color(0x00000000); printf("r: %u, g:%u, b:%u, a:%u\n", fuchsia.r, fuchsia.g, fuchsia.b, fuchsia.a); // struct waymini *wm = waymini_create(w, h, on_key, NULL); UwU::Draw draw = UwU::Draw(w, h, onKey); draw.rainbow(); draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia); draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red); draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), green); draw.triangle(280, 100, 240, 290, 320, 300, green); draw.point(UwU::Coord2(387, 43), green); draw.line(UwU::Coord2(300, 100), UwU::Coord2(250, 469), green); draw.line(UwU::Coord2(250, 100), UwU::Coord2(300, 469), green); draw.line(UwU::Coord2(300, 100), UwU::Coord2(469, 250), green); draw.line(UwU::Coord2(469, 100), UwU::Coord2(300, 250), green); draw.line(UwU::Coord2(100, 300), UwU::Coord2(250, 469), green); draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green); draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green); draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green); draw.present(); while (!draw.shouldClose()) {} draw.destroy(); return 0; }