// #pragma once #include "waymini/waymini.h" #include #include #include #include // #include "datatypes.cpp" // #include "helpers.cpp" // #include "buffer.cpp" // #include "surface.cpp" // #include "primatives/line.cpp" // #include "primatives/point.cpp" // #include "primatives/rectangle.cpp" // #include "primatives/trapezoid.cpp" // #include "primatives/triangle.cpp" // #include "Texture.cpp" #include "uwugl.h" #include #include "font.cpp" static void onKey(void *user, uint32_t keycode, uint32_t state) { if (keycode == 1) { exit(1); } (void)user; const char *label = state ? "down" : "up "; printf("key %s: %u\n", label, keycode); fflush(stdout); } int main(void) { uint16_t w = 800, h = 480; UwU::Surface surface = UwU::Surface(w, h, onKey); // UwU::Color fuchsia = UwU::Color(0xb00b69ff); UwU::Color red = UwU::Color(0xff0000ff); UwU::Color green = UwU::Color(0x00ff00ff); UwU::Color blue = UwU::Color(0x0000ffff); // UwU::ColorTexture fuchsia = UwU::ColorTexture(UwU::Color(0xb00b69ff)); UwU::HGradientTexture bisexual = UwU::HGradientTexture(180, red, blue); UwU::OffsetMapper offsetMapper = UwU::OffsetMapper(); UwU::Tilemap myTilemap = UwU::Tilemap(); myTilemap.tilemap[0] = 0x0000; myTilemap.tilemap[1] = 0x0001; myTilemap.tilemap[2] = 0x0000; myTilemap.tilemap[3] = 0x0002; myTilemap.tilemap[4] = 0x0003; UwU::Buffer fontBuffer = font(); UwU::TilemapTexture textMap = UwU::TilemapTexture(myTilemap, fontBuffer); UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420); rectangle.draw(surface.buffer, offsetMapper, textMap); UwU::ColorTexture greenTexture = UwU::ColorTexture(green); UwU::NullMapper nullMapper = UwU::NullMapper(); UwU::Point point = UwU::Point(187, 37); point.draw(surface.buffer, nullMapper, greenTexture); UwU::ColorTexture blueTexture = UwU::ColorTexture(blue); UwU::Trapezoid trapezoid = UwU::Trapezoid(100, 300, 690, 320, 720, 780); trapezoid.draw(surface.buffer, nullMapper, blueTexture); UwU::ColorTexture redTexture = UwU::ColorTexture(red); UwU::Triangle triangle = UwU::Triangle(140, 140, 60, 400, 240, 240); triangle.draw(surface.buffer, offsetMapper, bisexual); // // Benchmarking // struct timespec start, end; // const int WARMUP = 100; // const int BATCH = 1000; // const int SAMPLES = 10; // for (int i = 0; i < WARMUP; i++) { // rectangle.draw(surface.buffer, gradientBuffer); // } // long times[SAMPLES]; // for (int s = 0; s < SAMPLES; s++) { // clock_gettime(CLOCK_MONOTONIC, &start); // for (int i = 0; i < BATCH; i++) { // rectangle.draw(surface.buffer, gradientBuffer); // } // clock_gettime(CLOCK_MONOTONIC, &end); // times[s] = (end.tv_sec - start.tv_sec) * 1000000000L + (end.tv_nsec - start.tv_nsec); // } // long timeAvg = 0; // for (int i = 0; i < SAMPLES; i++) { // timeAvg += times[i]; // } // timeAvg /= SAMPLES; // timeAvg /= BATCH; // printf("Elapsed: %ld ns\n", timeAvg); UwU::Line lines[8] { UwU::Line(300, 100, 250, 469), UwU::Line(250, 100, 300, 469), UwU::Line(300, 100, 469, 250), UwU::Line(469, 100, 300, 250), UwU::Line(100, 300, 250, 469), UwU::Line(250, 300, 100, 469), UwU::Line(100, 300, 469, 250), UwU::Line(469, 300, 100, 250) }; for (uint16_t i = 0; i < 8; i++) { lines[i].draw(surface.buffer, nullMapper, blueTexture); } surface.present(); while (!surface.shouldClose()) {} surface.destroy(); return 0; }