#pragma once #include #include "../datatypes.cpp" #include "../helpers.cpp" #include "../buffer.cpp" #include "texturebase.cpp" namespace UwU { class ColorTexture : public TextureBase { private: Color color; public: ColorTexture(Color color) { this->color = color; } Color texel(uint16_t u, uint16_t v) { (void)u; (void)v; return color; } }; }