#pragma once #include "waymini.h" #include #include #include #include #include "datatypes.cpp" #include "helpers.cpp" #include "triangle.cpp" #include "buffer.cpp" #include "surface.cpp" #include "trapezoid.cpp" #include "line.cpp" #include "rectangle.cpp" namespace UwU { class Draw { public: Draw(uint16_t width, uint16_t height, waymini_key_cb onKey) : surface(width, height, onKey) {} class Surface surface; bool shouldClose() { return surface.shouldClose(); } void updateSize() { surface.updateSize(); return; } uint16_t getWidth() { return surface.getWidth(); } uint16_t getHeight() { return surface.getHeight(); } uint16_t getStride() { return surface.getStride(); } void present() { surface.present(); return; } void destroy() { surface.destroy(); return; } // Draw a rectangle (duh) void rectangle(Coord2 point0, Coord2 point1, Color color) { Rectangle rectangle = Rectangle(point0.x, point0.y, point1.x, point1.y); rectangle.draw(surface.buffer, color); return; } // Draws a rectangle with a 4-point color gradient void rectangleGradient(Coord2 point0, Coord2 point1, Color colorUL, Color colorUR, Color colorLL, Color colorLR) { // convert to int32_t and ensure x1>x0 && y1>y0 int32_t x0, y0, x1, y1; if (point0.x > point1.x) { x0 = (int32_t)point1.x; x1 = (int32_t)point0.x; } else { x0 = (int32_t)point0.x; x1 = (int32_t)point1.x; } if (point0.y > point1.y) { y0 = (int32_t)point1.y; y1 = (int32_t)point0.y; } else { y0 = (int32_t)point0.y; y1 = (int32_t)point1.y; } // setup gradient coefficient arrays int32_t w = x1 - x0 + 1; int32_t h = y1 - y0 + 1; int16_t xGrad[w]; int16_t yGrad[h]; // calculate gradient coefficients Helpers::bresenham(0, 0, w - 1, 255, xGrad); Helpers::bresenham(0, 0, h - 1, 255, yGrad); // for each point calculate, alpha blend and print color Color Lmix = Color(); Color Rmix = Color(); Color Xmix = Color(); for (int32_t y = y0; y <= y1; y++) { Lmix = Helpers::lerpColor(colorUL, colorLL, (uint8_t)yGrad[y - y0]); Rmix = Helpers::lerpColor(colorUR, colorLR, (uint8_t)yGrad[y - y0]); for (int32_t x = x0; x <= x1; x++) { Xmix = Helpers::lerpColor(Lmix, Rmix, (uint8_t)xGrad[x - x0]); // putPixel(x, y, Xmix.r, Xmix.g, Xmix.b, Xmix.a); surface.buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), Xmix); } } return; } // Fill a simple gradient. Each row is stride bytes. void rainbow() { for (uint32_t y = 0; y < getHeight(); y++) { for (uint32_t x = 0; x < getWidth(); x++) { surface.buffer.drawPixel(Coord2((uint16_t)x, (uint16_t)y), Color( (uint8_t)(y * 255 / getHeight()), 0x00, (uint8_t)(x * 255 / getWidth()), 0xff)); // size_t i = (size_t)y * getStride() + (size_t)x * 4; // pixels[i + 0] = (uint8_t)(y * 255 / getHeight()); // B // pixels[i + 1] = 0x00; // G // pixels[i + 2] = (uint8_t)(x * 255 / getWidth()); // R // pixels[i + 3] = 0xFF; // A } } } // Draw a single point void point (Coord2 point, Color color) { if (point.x > getWidth() || point.y > getHeight()) {return;}; // putPixel(point.x, point.y, color.r, color.g, color.b, color.a); surface.buffer.drawPixel(point, color); } // // Uses Bresenham's line algorithm to draw line of any slope // void line (Coord2 point0, Coord2 point1, Color color) { // if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;}; // int32_t x0 = (int32_t)point0.x; // int32_t y0 = (int32_t)point0.y; // int32_t x1 = (int32_t)point1.x; // int32_t y1 = (int32_t)point1.y; // if (abs(y1 - y0) < abs(x1 - x0)) { // if (x0 > x1) { // lineLow(x1, y1, x0, y0, color); // } else { // lineLow(x0, y0, x1, y1, color); // } // } else { // if (y0 > y1) { // lineHigh(x1, y1, x0, y0, color); // } else { // lineHigh(x0, y0, x1, y1, color); // } // } // } // // Draw a horizontally bounded trapezoid // // coords.y1 >= coords.y0 // // todo move to private and add public checks // void trapezoid (Trapezoid coords, Color color) { // printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1); // uint16_t height = 1 + coords.y1 - coords.y0; // int16_t LeftBound[height]; // int16_t RightBound[height]; // Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound); // Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound); // printf("leftbound\n"); // for (uint16_t i = 0; i < height; i++) { // printf("(%u, %u)\n", i, LeftBound[i]); // } // printf("rightbound\n"); // for (uint16_t i = 0; i < height; i++) { // printf("(%u, %u)\n", i, RightBound[i]); // } // for (uint16_t i = 0; i < height; i++) { // for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) { // // printf("(%u, %u)", x, i + coords.y0); // surface.buffer.drawPixel(Coord2(x, i + coords.y0), color); // } // } // return; // } void line (Line line, Color color) { line.draw(surface.buffer, color); return; } void trapezoid (Trapezoid coords, Color color) { coords.draw(surface.buffer, color); return; } // Draw a triangle void triangle (uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, Color color) { Triangle triangle = Triangle(x0, y0, x1, y1, x2, y2); triangle.draw(surface.buffer, color); return; } }; }