[x] write a monolithic header file [x] refactor example code using composition [x] remove draw class entirely [x] create shader classes with polymorphism [x] optimize shader/primative performance (repeat myself!) [x] finish implementing gradient shaders to primatives [x] implement buffer shader [ ] implement more primatives [ ] fix off by one with buffer shader (and probably certain primatives) [ ] fix memory leak and arrays in stack issue [ ] fix shader offset limitations and headache [ ] maybe add blitter primative? [ ] support for lower color depths [ ] support for transparency [ ] 15bpp + dither "shader"