#pragma once #include #include "../datatypes.cpp" #include "../helpers.cpp" #include "../buffer.cpp" #include "shaderbase.cpp" namespace UwU { class ColorShader : public ShaderBase { public: ColorShader(Color c) { this->c = c; } Color c; Color shade(uint16_t x, uint16_t y) { (void)x; (void)y; return c; } }; }