// #pragma once #include "waymini.h" #include #include #include #include #include "datatypes.cpp" #include "helpers.cpp" #include "triangle.cpp" #include "buffer.cpp" #include "surface.cpp" #include "trapezoid.cpp" #include "line.cpp" #include "rectangle.cpp" #include "point.cpp" #include "draw.cpp" static void onKey(void *user, uint32_t keycode, uint32_t state) { if (keycode == 1) { exit(1); } (void)user; const char *label = state ? "down" : "up "; printf("key %s: %u\n", label, keycode); fflush(stdout); } int main(void) { uint16_t w = 800, h = 480; UwU::Color fuchsia = UwU::Color(0xb00b6980); UwU::Color red = UwU::Color(0xff000080); UwU::Color green = UwU::Color(0x00ff00ff); UwU::Color blue = UwU::Color(0x0000ff80); UwU::Color alpha = UwU::Color(0x00000000); printf("r: %u, g:%u, b:%u, a:%u\n", fuchsia.r, fuchsia.g, fuchsia.b, fuchsia.a); // struct waymini *wm = waymini_create(w, h, on_key, NULL); // UwU::Draw draw = UwU::Draw(w, h, onKey); UwU::Surface surface = UwU::Surface(w, h, onKey); // draw.rainbow(); // draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia); UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420); rectangle.draw(surface.buffer, fuchsia); // draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red); // draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 480), red); UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480); trapezoid.draw(surface.buffer, red); // draw.triangle(280, 100, 240, 290, 320, 300, blue); UwU::Triangle triangle = UwU::Triangle(280, 100, 240, 290, 320, 300); triangle.draw(surface.buffer, blue); // myTrap = UwU:Trapezoid(300, 400, 360, 380, 600, 480); // myTrap.draw() // draw.point(UwU::Point(387, 43), green); UwU::Point point = UwU::Point(387, 43); point.draw(surface.buffer, green); UwU::Line lines[8] { UwU::Line(300, 100, 250, 469), UwU::Line(250, 100, 300, 469), UwU::Line(300, 100, 469, 250), UwU::Line(469, 100, 300, 250), UwU::Line(100, 300, 250, 469), UwU::Line(250, 300, 100, 469), UwU::Line(100, 300, 469, 250), UwU::Line(469, 300, 100, 250) }; for (uint16_t i = 0; i < 8; i++) { lines[i].draw(surface.buffer, green); } surface.present(); while (!surface.shouldClose()) {} surface.destroy(); return 0; }