/* Example program that links against the waymini library. * No external dependencies beyond waymini itself and the C standard library. */ #include "waymini.h" #include #include #include #include #include "datatypes.cpp" #include "helpers.cpp" // #include "triangle.cpp" // this should be handled elsewhere, eventually, maybe, probably static void on_key(void *user, uint32_t keycode, uint32_t state) { (void)user; const char *label = state ? "down" : "up "; printf("key %s: %u\n", label, keycode); fflush(stdout); } namespace UwU { class Draw { private: uint8_t *pixels; void putPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xff) { size_t i = (size_t)y * waymini_get_stride(wm) + (size_t)x * 4; uint8_t b0 = pixels[i + 0]; uint8_t g0 = pixels[i + 1]; uint8_t r0 = pixels[i + 2]; b = Helpers::lerp8(b0, b, a); g = Helpers::lerp8(g0, g, a); r = Helpers::lerp8(r0, r, a); pixels[i + 0] = b; // B pixels[i + 1] = g; // G pixels[i + 2] = r; // R pixels[i + 3] = 0xff; // A } // plot lines if m <= 1 void lineLow(int32_t x0, int32_t y0, int32_t x1, int32_t y1, Color color) { int32_t dx = x1 - x0; int32_t dy = y1 - y0; int32_t yi = 1; if (dy < 0) { yi = -1; dy = -dy; } int32_t d = (2 * dy) - dx; int32_t y = y0; for (int32_t x = x0; x < x1; x++) { putPixel(x, y, color.r, color.g, color.b, color.a); if (d > 0) { y += yi; d += (2 * (dy - dx)); } else { d += (2 * dy); } } return; } // plot lines if m >1 void lineHigh(int32_t x0, int32_t y0, int32_t x1, int32_t y1, Color color) { int32_t dx = x1 - x0; int32_t dy = y1 - y0; int32_t xi = 1; if (dx < 0) { xi = -1; dx = -dx; } int32_t d = (2 * dx) - dy; int32_t x = x0; for (int32_t y = y0; y < y1; y++) { putPixel(x, y, color.r, color.g, color.b, color.a); if (d > 0) { x += xi; d += (2 * (dx - dy)); } else { d += (2 * dx); } } return; } public: Draw(uint32_t width, uint32_t height, waymini_key_cb on_key) { this->wm = waymini_create(width, height, on_key, NULL); if (!this->wm) exit(1); // this->width = waymini_get_width(this->wm); // this->height = waymini_get_height(this->wm); // this->stride = waymini_get_stride(this->wm); printf("surface: %ux%u stride=%u\n", waymini_get_width(this->wm), waymini_get_height(this->wm), waymini_get_stride(this->wm)); this->pixels = (uint8_t *)waymini_get_pixels(this->wm); if (!this->pixels) { waymini_destroy(this->wm); exit(1); } } struct waymini* wm; uint32_t getWidth() { return waymini_get_width(wm); } uint32_t getHeight() { return waymini_get_height(wm); } uint32_t getStride() { return waymini_get_stride(wm); } void present() { waymini_present(wm); return; } void destroy() { waymini_destroy(wm); return; } // Draw a rectangle (duh) void rectangle(Coord2 point0, Coord2 point1, Color color) { if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;}; for (uint32_t y = point0.y; y < point1.y; y++) { for (uint32_t x = point0.x; x < point1.x; x++) { putPixel(x, y, color.r, color.g, color.b, color.a); } } return; } // Draws a rectangle with a 4-point color gradient void rectangleGradient(Coord2 point0, Coord2 point1, Color colorUL, Color colorUR, Color colorLL, Color colorLR) { // convert to int32_t and ensure x1>x0 && y1>y0 int32_t x0, y0, x1, y1; if (point0.x > point1.x) { x0 = (int32_t)point1.x; x1 = (int32_t)point0.x; } else { x0 = (int32_t)point0.x; x1 = (int32_t)point1.x; } if (point0.y > point1.y) { y0 = (int32_t)point1.y; y1 = (int32_t)point0.y; } else { y0 = (int32_t)point0.y; y1 = (int32_t)point1.y; } // setup gradient coefficient arrays int32_t w = x1 - x0 + 1; int32_t h = y1 - y0 + 1; int16_t xGrad[w]; int16_t yGrad[h]; // calculate gradient coefficients Helpers::bresenham(0, 0, w - 1, 255, xGrad); Helpers::bresenham(0, 0, h - 1, 255, yGrad); // for each point calculate, alpha blend and print color Color Lmix = Color(); Color Rmix = Color(); Color Xmix = Color(); for (int32_t y = y0; y <= y1; y++) { Lmix = Helpers::lerpColor(colorUL, colorLL, (uint8_t)yGrad[y - y0]); Rmix = Helpers::lerpColor(colorUR, colorLR, (uint8_t)yGrad[y - y0]); for (int32_t x = x0; x <= x1; x++) { Xmix = Helpers::lerpColor(Lmix, Rmix, (uint8_t)xGrad[x - x0]); putPixel(x, y, Xmix.r, Xmix.g, Xmix.b, Xmix.a); } } return; } // Fill a simple gradient. Each row is stride bytes. void rainbow() { for (uint32_t y = 0; y < getHeight(); y++) { for (uint32_t x = 0; x < getWidth(); x++) { size_t i = (size_t)y * getStride() + (size_t)x * 4; pixels[i + 0] = (uint8_t)(y * 255 / getHeight()); // B pixels[i + 1] = 0x00; // G pixels[i + 2] = (uint8_t)(x * 255 / getWidth()); // R pixels[i + 3] = 0xFF; // A } } } // Draw a single point void point (Coord2 point, Color color) { if (point.x > getWidth() || point.y > getHeight()) {return;}; putPixel(point.x, point.y, color.r, color.g, color.b, color.a); } // Uses Bresenham's line algorithm to draw line of any slope void line (Coord2 point0, Coord2 point1, Color color) { if (point0.x > getWidth() || point0.y > getHeight() || point1.x > getWidth() || point1.y > getHeight()) {return;}; int32_t x0 = (int32_t)point0.x; int32_t y0 = (int32_t)point0.y; int32_t x1 = (int32_t)point1.x; int32_t y1 = (int32_t)point1.y; if (abs(y1 - y0) < abs(x1 - x0)) { if (x0 > x1) { lineLow(x1, y1, x0, y0, color); } else { lineLow(x0, y0, x1, y1, color); } } else { if (y0 > y1) { lineHigh(x1, y1, x0, y0, color); } else { lineHigh(x0, y0, x1, y1, color); } } } // Draw a horizontally bounded trapezoid // coords.y1 >= coords.y0 // todo move to private and add public checks void trapezoid (Trapezoid coords, Color color) { printf("(%u, %u, %u, %u, %u, %u)", coords.y0, coords.y1, coords.xl0, coords.xl1, coords.xr0, coords.xr1); uint16_t height = 1 + coords.y1 - coords.y0; int16_t LeftBound[height]; int16_t RightBound[height]; Helpers::bresenham(0, coords.xl0, coords.y1 - coords.y0, coords.xl1, LeftBound); Helpers::bresenham(0, coords.xr0, coords.y1 - coords.y0, coords.xr1, RightBound); printf("leftbound\n"); for (uint16_t i = 0; i < height; i++) { printf("(%u, %u)\n", i, LeftBound[i]); } printf("rightbound\n"); for (uint16_t i = 0; i < height; i++) { printf("(%u, %u)\n", i, RightBound[i]); } for (uint16_t i = 0; i < height; i++) { for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) { // printf("(%u, %u)", x, i + coords.y0); putPixel((uint32_t)x, (uint32_t)i + coords.y0, color.r, color.g, color.b, color.a); } } return; } // Draw a triangle void triangle (Triangle coords, Color color) { Coord2 top = Coord2(); Coord2 mid = Coord2(); Coord2 btm = Coord2(); // cases: flat top, flat bottom, left point, right point if (coords.y0 < coords.y1 && coords.y0 < coords.y2) { top.x = coords.x0; top.y = coords.y0; if (coords.y1 < coords.y2) { mid.x = coords.x1; mid.y = coords.y1; btm.x = coords.x2; btm.y = coords.y2; } else { mid.x = coords.x2; mid.y = coords.y2; btm.x = coords.x1; btm.y = coords.y1; } } else if (coords.y1 < coords.y0 && coords.y1 < coords.y2) { top.x = coords.x1; top.y = coords.y1; if (coords.y0 < coords.y2) { mid.x = coords.x0; mid.y = coords.y0; btm.x = coords.x2; btm.y = coords.y2; } else { mid.x = coords.x2; mid.y = coords.y2; btm.x = coords.x0; btm.y = coords.y0; } } else { top.x = coords.x2; top.y = coords.y2; if (coords.y0 < coords.y1) { mid.x = coords.x0; mid.y = coords.y0; btm.x = coords.x1; btm.y = coords.y1; } else { mid.x = coords.x1; mid.y = coords.y1; btm.x = coords.x0; btm.y = coords.y0; } } uint16_t height = 1 + btm.y - top.y; int16_t longBound[height]; int16_t splitBound[height]; // int16_t rightBound[height]; Helpers::bresenham(0, top.x, height - 1, btm.x, longBound); if ((int16_t)mid.x < longBound[mid.y - top.y]) { // left-handed triangle // rightBound = longBound; Helpers::bresenham(0, top.x, mid.y - top.y, mid.x, splitBound); Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound); for (uint32_t i = 0; i < height; i++) { for (uint32_t x = (uint32_t)splitBound[i]; x <= (uint32_t)longBound[i]; x++) { putPixel(x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a); } } } else { // right-handed triangle // leftBound = longBound; Helpers::bresenham(0, top.x, mid.y - top.y, mid.x, splitBound); Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound); for (uint32_t i = 0; i < height; i++) { for (uint32_t x = (uint32_t)longBound[i]; x <= (uint32_t)splitBound[i]; x++) { putPixel(x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a); } } } // // handle case where top or bottom is flat // if (mid.y == top.y) { // // flat top // if (mid.x < top.x) { // trapezoid(Trapezoid(top.y, btm.y, mid.x, btm.x, top.x, btm.x), color); // return; // } else { // trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, mid.x, btm.x), color); // return; // } // } else if (mid.y == btm.y) { // // flat bottom // if (mid.x < btm.x) { // trapezoid(Trapezoid(top.y, btm.y, top.x, mid.x, top.x, btm.x), color); // return; // } else { // trapezoid(Trapezoid(top.y, btm.y, top.x, btm.x, top.x, mid.x), color); // return; // } // } // // calculate midpoint of straight line // int32_t dy = (int32_t)btm.y - (int32_t)top.y; // if (dy == 0) { // return; // shouldn't be possible, should be detected earlier // } // int32_t dx = (int32_t)btm.x - (int32_t)top.x; // dx *= (mid.y - top.y); // dx /= dy; // dx += top.x; // uint16_t oppx = (uint16_t)dx; // // split triangle into two trapezoids // if (mid.x < oppx) { // trapezoid(Trapezoid(top.y, mid.y, top.x, mid.x, top.x, oppx), color); // trapezoid(Trapezoid(mid.y, btm.y, mid.x, btm.x, oppx, btm.x), color); // return; // } else { // trapezoid(Trapezoid(top.y, mid.y, top.x, oppx, top.x, mid.x), color); // trapezoid(Trapezoid(mid.y, btm.y, oppx, btm.x, mid.x, btm.x), color); // return; // } return; } }; } int main(void) { uint32_t w = 800, h = 480; UwU::Color fuchsia = UwU::Color(0xb00b6940); UwU::Color red = UwU::Color(0xff0000ff); UwU::Color green = UwU::Color(0x00ff00ff); UwU::Color blue = UwU::Color(0x0000ffff); UwU::Color alpha = UwU::Color(0x00000000); printf("r: %u, g:%u, b:%u, a:%u\n", fuchsia.r, fuchsia.g, fuchsia.b, fuchsia.a); // struct waymini *wm = waymini_create(w, h, on_key, NULL); UwU::Draw draw = UwU::Draw(w, h, on_key); draw.rainbow(); draw.rectangle(UwU::Coord2(69, 69), UwU::Coord2(420, 420), fuchsia); draw.rectangleGradient(UwU::Coord2(200, 200), UwU::Coord2(600, 400), red, blue, alpha, red); draw.trapezoid(UwU::Trapezoid(300, 400, 360, 380, 600, 400), green); draw.triangle(UwU::Triangle(200, 100, 240, 100, 320, 300), green); draw.point(UwU::Coord2(387, 43), green); draw.line(UwU::Coord2(300, 100), UwU::Coord2(250, 469), green); draw.line(UwU::Coord2(250, 100), UwU::Coord2(300, 469), green); draw.line(UwU::Coord2(300, 100), UwU::Coord2(469, 250), green); draw.line(UwU::Coord2(469, 100), UwU::Coord2(300, 250), green); draw.line(UwU::Coord2(100, 300), UwU::Coord2(250, 469), green); draw.line(UwU::Coord2(250, 300), UwU::Coord2(100, 469), green); draw.line(UwU::Coord2(100, 300), UwU::Coord2(469, 250), green); draw.line(UwU::Coord2(469, 300), UwU::Coord2(100, 250), green); draw.present(); while (!waymini_should_close(draw.wm)) { if (waymini_dispatch(draw.wm) < 0) break; } draw.destroy(); return 0; }