Files
UwUGL/shader.cpp
T

70 lines
1.9 KiB
C++

#pragma once
#include <stdint.h>
#include "datatypes.cpp"
#include "helpers.cpp"
#include "buffer.cpp"
namespace UwU {
// shader prototype
class Shader {
public:
//COLOR Shader
Shader(Color color) {
this->shaderType = COLOR;
this->c0 = color;
}
//HGRADIENT or VGRADIENT shader
Shader(Direction direction, uint16_t uv0, uint16_t uv1, Color c0, Color c1) {
this->c0 = c0;
this->c1 = c1;
switch (direction) {
case H:
shaderType = HGRADIENT;
this->u0 = uv0;
this->scale = 0xffffffff / (1 + (uint32_t)uv1 - (uint32_t)uv0);
break;
case V:
shaderType = VGRADIENT;
this->v0 = uv0;
this->scale = 0xffffffff / (1 + (uint32_t)uv1 - (uint32_t)uv0);
break;
}
}
// BUFFER shader
Shader(uint16_t u, uint16_t v, Buffer buffer) {
this->shaderType = BUFFER;
this->u0 = u;
this->v0 = v;
this->buffer = buffer;
}
ShaderType shaderType;
uint16_t u0;
uint16_t v0;
Color c0;
Color c1;
uint32_t scale;
Buffer buffer;
};
class ShaderMethods {
public:
static Color gradient(uint16_t uv0, uint32_t scale, Color c0, Color c1, uint16_t xy) {
uint32_t t = (((uint32_t)xy - (uint32_t)uv0) * scale) / 0x01000000;
return Helpers::lerpColor(c0, c1, (uint8_t)t);
}
static Color buffer(uint16_t u0, uint16_t v0, Buffer buffer, uint16_t x, uint16_t y) {
size_t i = ((size_t)y - (size_t)v0) * buffer.stride + ((size_t)x - (size_t)u0) * 4;
uint8_t b = buffer.pixels[i + 0];
uint8_t g = buffer.pixels[i + 1];
uint8_t r = buffer.pixels[i + 2];
uint8_t a = buffer.pixels[i + 3];
return Color(r, g, b, a);
}
};
}