Files
UwUGL/primatives/trapezoid.cpp
T

81 lines
2.3 KiB
C++

#pragma once
#include <stdint.h>
#include <algorithm>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
#include "../shader.cpp"
namespace UwU {
// trapezoid (horizontally constrained)
class Trapezoid {
public:
Trapezoid(uint16_t y0, uint16_t y1, uint16_t xl0, uint16_t xl1, uint16_t xr0, uint16_t xr1) {
this->y0 = y0;
this->y1 = y1;
this->xl0 = xl0;
this->xl1 = xl1;
this->xr0 = xr0;
this->xr1 = xr1;
}
Trapezoid() {}
uint16_t y0;
uint16_t y1;
uint16_t xl0;
uint16_t xl1;
uint16_t xr0;
uint16_t xr1;
// Draw a horizontally bounded trapezoid
// y1 >= y0
void draw (Buffer buffer, Shader shader) {
uint16_t height = 1 + y1 - y0;
int16_t LeftBound[height];
int16_t RightBound[height];
Helpers::bresenham(0, xl0, y1 - y0, xl1, LeftBound);
Helpers::bresenham(0, xr0, y1 - y0, xr1, RightBound);
if (shader.shaderType == COLOR) {
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
buffer.drawPixel(x, i + y0, shader.c0);
}
}
return;
} else if (shader.shaderType == HGRADIENT) {
// find left-right boundaries
uint16_t leftmost = std::min(xl0, xl1);
uint16_t rightmost = std::max(xr0, xr1);
// precompute gradient LUT
Color cols[rightmost - leftmost];
for (uint16_t x = leftmost; x < rightmost; x++) {
cols[x - leftmost] = ShaderMethods::gradient(shader.u0, shader.scale, shader.c0, shader.c1, x);
}
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
buffer.drawPixel(x, i + y0, cols[x - leftmost]);
}
}
return;
} else if (shader.shaderType == VGRADIENT) {
Color c;
for (uint16_t i = 0; i < height; i++) {
c = ShaderMethods::gradient(shader.v0, shader.scale, shader.c0, shader.c1, i + y0);
for (uint16_t x = LeftBound[i]; x <= RightBound[i]; x++) {
buffer.drawPixel(x, i + y0, c);
}
}
return;
}
return;
}
};
}