84 lines
1.5 KiB
C++
84 lines
1.5 KiB
C++
#pragma once
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#include <stdint.h>
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namespace UwU {
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// Color datatype returns individual channel values from rgba hexcode
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struct Color {
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Color(uint32_t hex) {
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this->a = hex & 0x000000ff;
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this->b = (hex & 0x0000ff00) >> 8;
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this->g = (hex & 0x00ff0000) >> 16;
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this->r = (hex & 0xff000000) >> 24;
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}
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Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
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this->r = r;
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this->g = g;
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this->b = b;
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this->a = a;
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}
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Color() {}
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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// Coord2 datatype for xy coordinates, from top-left of surface
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struct Coord2 {
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Coord2(uint16_t x, uint16_t y) {
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this->x = x;
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this->y = y;
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}
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Coord2() {}
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uint16_t x;
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uint16_t y;
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};
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// Vec2 datatype for signed x, y coordinates
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struct Vec2 {
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Vec2(int16_t x, int16_t y) {
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this->x = x;
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this->y = y;
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}
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Vec2() {}
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int16_t x;
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int16_t y;
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};
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// 2x2 matrix, Q15.16 signed fixed point
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struct Matrix4 {
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Matrix4(int32_t xx, int32_t xy, int32_t yx, int32_t yy) {
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this->xx = xx;
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this->xy = xy;
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this->yx = yx;
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this->yy = yy;
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}
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Matrix4() {}
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int32_t xx; // x' = x*xx + y*xy
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int32_t xy;
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int32_t yx; // y' = x*yx + y*yy
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int32_t yy;
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};
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// class Mapper {
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// public:
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// Mapper() {
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// }
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// uint16_t *xxMap;
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// };
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enum ShaderType {
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COLOR,
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HGRADIENT,
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VGRADIENT
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};
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enum Direction {
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H,
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V
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};
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} |