Files
UwUGL/example.cpp
T

105 lines
2.8 KiB
C++

// #pragma once
#include "waymini/waymini.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "datatypes.cpp"
#include "helpers.cpp"
#include "buffer.cpp"
#include "surface.cpp"
#include "primatives/line.cpp"
#include "primatives/point.cpp"
#include "primatives/rectangle.cpp"
#include "primatives/trapezoid.cpp"
#include "primatives/triangle.cpp"
#include "shader.cpp"
#include <time.h>
static void onKey(void *user, uint32_t keycode, uint32_t state) {
if (keycode == 1) {
exit(1);
}
(void)user;
const char *label = state ? "down" : "up ";
printf("key %s: %u\n", label, keycode);
fflush(stdout);
}
int main(void) {
uint16_t w = 800, h = 480;
UwU::Shader fuchsia = UwU::Shader(UwU::Direction::H, 360, 600, UwU::Color(0xb00b69ff), UwU::Color(0x00000000));
UwU::Shader red = UwU::Shader(UwU::Direction::V, 69, 420, UwU::Color(0xff0000ff), UwU::Color(0x00000000));
UwU::Shader warmup = UwU::Shader(UwU::Color(0xb00b69ff));
UwU::Color green = UwU::Color(0x00ff00ff);
UwU::Color blue = UwU::Color(0x0000ff80);
// UwU::Color alpha = UwU::Color(0x00000000);
UwU::Surface surface = UwU::Surface(w, h, onKey);
// UwU::Buffer buffer = UwU::Buffer(surface.getWidth(), surface.getHeight());
UwU::Rectangle rectangle = UwU::Rectangle(69, 69, 420, 420);
UwU::Trapezoid trapezoid = UwU::Trapezoid(300, 400, 360, 380, 600, 480);
UwU::Triangle triangle = UwU::Triangle(280, 100, 240, 290, 320, 300);
UwU::Point point = UwU::Point(387, 43);
rectangle.draw(surface.buffer, red);
// Benchmarking
struct timespec start, end;
const int WARMUP = 100;
const int BATCH = 1000;
const int SAMPLES = 10;
for (int i = 0; i < WARMUP; i++) {
trapezoid.draw(surface.buffer, fuchsia);
}
long times[SAMPLES];
for (int s = 0; s < SAMPLES; s++) {
clock_gettime(CLOCK_MONOTONIC, &start);
for (int i = 0; i < BATCH; i++) {
trapezoid.draw(surface.buffer, fuchsia);
}
clock_gettime(CLOCK_MONOTONIC, &end);
times[s] = (end.tv_sec - start.tv_sec) * 1000000000L + (end.tv_nsec - start.tv_nsec);
}
long timeAvg = 0;
for (int i = 0; i < SAMPLES; i++) {
timeAvg += times[i];
}
timeAvg /= SAMPLES;
timeAvg /= BATCH;
printf("Elapsed: %ld ns\n", timeAvg);
triangle.draw(surface.buffer, blue);
point.draw(surface.buffer, green);
UwU::Line lines[8] {
UwU::Line(300, 100, 250, 469),
UwU::Line(250, 100, 300, 469),
UwU::Line(300, 100, 469, 250),
UwU::Line(469, 100, 300, 250),
UwU::Line(100, 300, 250, 469),
UwU::Line(250, 300, 100, 469),
UwU::Line(100, 300, 469, 250),
UwU::Line(469, 300, 100, 250)
};
for (uint16_t i = 0; i < 8; i++) {
lines[i].draw(surface.buffer, green);
}
surface.present();
while (!surface.shouldClose()) {}
surface.destroy();
return 0;
}