Files
UwUGL/primatives/triangle.cpp
T

125 lines
3.7 KiB
C++

#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
namespace UwU {
class Triangle {
private:
public:
Triangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
this->x0 = x0;
this->y0 = y0;
this->x1 = x1;
this->y1 = y1;
this->x2 = x2;
this->y2 = y2;
}
Triangle() {}
uint16_t x0;
uint16_t y0;
uint16_t x1;
uint16_t y1;
uint16_t x2;
uint16_t y2;
// Draw a triangle
void draw (Buffer buffer, Color color) {
Coord2 top = Coord2();
Coord2 mid = Coord2();
Coord2 btm = Coord2();
// cases: left-handed, right-handed
if (y0 <= y1 && y0 <= y2) {
top.x = x0;
top.y = y0;
if (y1 < y2) {
mid.x = x1;
mid.y = y1;
btm.x = x2;
btm.y = y2;
} else {
mid.x = x2;
mid.y = y2;
btm.x = x1;
btm.y = y1;
}
} else if (y1 <= y0 && y1 <= y2) {
top.x = x1;
top.y = y1;
if (y0 < y2) {
mid.x = x0;
mid.y = y0;
btm.x = x2;
btm.y = y2;
} else {
mid.x = x2;
mid.y = y2;
btm.x = x0;
btm.y = y0;
}
} else {
top.x = x2;
top.y = y2;
if (y0 < y1) {
mid.y = y0;
mid.x = x0;
btm.x = x1;
btm.y = y1;
} else {
mid.x = x1;
mid.y = y1;
btm.x = x0;
btm.y = y0;
}
}
// printf("top: (%u, %u)\n", top.x, top.y);
// printf("mid: (%u, %u)\n", mid.x, mid.y);
// printf("btm: (%u, %u)\n", btm.x, btm.y);
uint16_t height = 1 + btm.y - top.y;
int16_t longBound[height];
int16_t splitBound[height];
// int16_t rightBound[height];
Helpers::bresenham(0, top.x, height - 1, btm.x, longBound);
// printf("longBound\n");
if ((int16_t)mid.x < longBound[mid.y - top.y]) {
// left-handed triangle
// printf("left-handed\n");
// rightBound = longBound;
Helpers::bresenham(0, top.x, mid.y - top.y, mid.x, splitBound);
// printf("splitTop\n");
Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound);
// printf("splitBtm\n");
// for (uint16_t i = 0; i < height; i++) {
// printf("(%u, %u)\n", i, splitBound[i]);
// }
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = (uint16_t)splitBound[i]; x <= (uint16_t)longBound[i]; x++) {
// Helpers::putPixel(buffer, x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
buffer.drawPixel(x, i + (uint16_t)top.y, color);
}
}
} else {
// right-handed triangle
// printf("right-handed\n");
// leftBound = longBound;
Helpers::bresenham(0, top.x, mid.y - top.y, mid.x, splitBound);
// printf("splitTop\n");
Helpers::bresenham(mid.y - top.y, mid.x, height - 1, btm.x, splitBound);
// printf("splitBtm\n");
for (uint16_t i = 0; i < height; i++) {
for (uint16_t x = (uint16_t)longBound[i]; x <= (uint16_t)splitBound[i]; x++) {
// Helpers::putPixel(buffer, x, i + (uint32_t)top.y, color.r, color.g, color.b, color.a);
buffer.drawPixel(x, i + (uint16_t)top.y, color);
}
}
}
return;
}
};
}