#include "pipemini/pipemini.h" #include #include #include int main() { const int sample_rate = 48000; const float freq = 50.0f; float phase = 0.0f; int duration = 1; PipeMini audio; bool ok = audio.start([&](int16_t* left, int16_t* right) { float s = sinf(phase) * 0.25f; // quiet sine int16_t v = (int16_t)(s * 32767.0f); *left = v; *right = v; phase += 2.0f * 3.14159265f * freq / sample_rate; if (phase > 2.0f * 3.14159265f) phase -= 2.0f * 3.14159265f; }, sample_rate); if (!ok) { fprintf(stderr, "failed to start audio\n"); return 1; } printf("playing %f Hz sine for %d seconds...\n", freq, duration); sleep(duration); return 0; }