/* Standalone demo equivalent to the original waymini.c main(). */ #include "waymini.h" #include #include #include static void on_keycode(void *user, uint32_t keycode, uint32_t state) { (void)user; printf("key=%u state=%u\n", keycode, state); fflush(stdout); } int main(void) { uint32_t w = 320, h = 200; struct waymini *wm = waymini_create(w, h, on_keycode, NULL); if (!wm) return 1; uint8_t *p = (uint8_t *)waymini_get_pixels(wm); for (uint32_t y = 0; y < h; y++) { for (uint32_t x = 0; x < w; x++) { size_t i = (size_t)y * waymini_get_stride(wm) + (size_t)x * 4; p[i + 0] = 0x20; p[i + 1] = (uint8_t)(y * 255 / h); p[i + 2] = (uint8_t)(x * 255 / w); p[i + 3] = 0xff; } } waymini_present(wm); while (!waymini_should_close(wm)) { if (waymini_dispatch(wm) < 0) break; } waymini_destroy(wm); return 0; }