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UwUGL/primatives/rectangle.cpp
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#pragma once
#include <stdint.h>
#include "../datatypes.cpp"
#include "../helpers.cpp"
#include "../buffer.cpp"
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#include "../mappers/mappers.h"
#include "../textures/textures.h"
namespace UwU {
// rectangle
class Rectangle {
public:
Rectangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
this->x0 = x0;
this->y0 = y0;
this->x1 = x1;
this->y1 = y1;
}
Rectangle() {}
uint16_t x0;
uint16_t y0;
uint16_t x1;
uint16_t y1;
// Draw a rectangle
template <class MapperT, class TextureT>
void draw (Buffer buffer, MapperBase<MapperT>& mapper, TextureBase<TextureT>& texture) {
if (x0 > buffer.width || y0 > buffer.height || x1 > buffer.width || y1 > buffer.height) {return;};
for (uint16_t y = y0; y <= y1; y++) {
for (uint16_t x = x0; x <= x1; x++) {
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Coord2 uv = mapper.map(x0, y0, x, y);
buffer.drawPixel(x, y, texture.texel(uv.x, uv.y));
}
}
return;
}
};
}